Canonical Voices

Posts tagged with 'featured'

Matthew Paul Thomas

In late 2008, I sketched initial designs for what became Gnome’s System Settings utility. This centralized most operating system settings in a single window, without the need to reopen menus or switch between multiple windows if you didn’t find the setting you were looking for the first time. It made Ubuntu, and other Gnome-based systems, much easier to configure.

Five years later, we’re building a phone operating system. So once again, we need a centralized system settings interface.

What other phone OSes do

The first step in designing this was a competitor evaluation of how other phone systems present system settings.

The main Settings screen of

iOS 6.1.4.

iOS is highly consistent in using a hierarchy of list items for Settings. But their design is rather awkward in three ways. First, the top-level Settings screen is very long, usually containing 30 or more top-level categories. Second, Apple originally tried to include application-specific settings inside the system-wide Settings, which made them hard to find while using the app. Some apps (including nearly all the default ones) still do that, but nowadays most put settings in their own UI. And third, the top-level “General” settings category is a bit of a junk drawer — containing subcategories for everything from auto-lock to accessibility, software updates to Siri.

In the “Data usage” screen of

Android 4.2: Tapping “Set mobile data limit” checks the checkbox. Tapping “Mobile data” flashes the switch label, but does nothing else. Tapping “?” opens a menu of more settings.

Android’s Settings similarly uses a hierarchy of lists, though some sections use dialogs instead. It has other consistency problems, too. Sometimes checkboxes are on the left, sometimes on the right. Tapping a checkbox label toggles the checkbox, but tapping a switch label doesn’t toggle the switch — sometimes it navigates to a different screen, other times it does nothing at all. Sometimes a screen’s heading contains a Back button, sometimes it doesn’t. Sometimes it contains a “?” dropdown menu of more settings, and sometimes it doesn’t. All this shows the importance of system settings having, if not a single designer, at least strong design guidelines.

An impressive aspect of Android’s Settings is that they can display in either portrait or landscape mode.

The “phone+camera” screen of

Windows Phone 8.

The Windows Phone design emphasizes typography and visual simplicity. It’s a bit rough around the edges: for example, the “photos+camera” settings screen uses ten font variations, and the main heading doesn’t fit on the screen. Windows Phone also groups “system” and “applications” settings on separate screens, but the separation needs work: for example, the voicemail sound effect is set in one of the “system” screens, while the voicemail number is set in one of the “applications” screens.

A nice detail in Windows Phone’s Settings is the use of summary values. The row you would tap, to navigate to a settings screen, often contains a line of small text summarizing the current settings values. This can save you from having to visit the other screen at all.

Learning from others

This competitor evaluation revealed three main issues. First, the difficulty of organizing system settings versus application settings. Apple tried to group them all together in iOS, but that lacks in-app discoverability. Microsoft used “system” and “applications” categories in Windows Phone, but suffers from poor sorting. It seems more likely that we can solve the sorting problem than the discoverability problem. So, as with Ubuntu for PC, Ubuntu Phone will have “System Settings”, not just “Settings”. Applications will be responsible for presenting their own settings.

Second, there is a tension between categorizing settings, and promoting frequent or urgently used settings. Categorizing by itself is tricky enough: different people might look for the same setting in different places. (For example, iOS sometimes mirrors subcategories of settings inside multiple categories.) A search function may help, but is not a complete answer, because people still need to know what settings are available in the first place. Categorization becomes even trickier when trying to provide quick access to settings like flight mode or orientation lock. Indicators at the top of the screen may help with this, by providing quick access to frequently used functions, like they do on Ubuntu for PC.

Third, it can be useful to reveal current state of settings as part of the navigation to those settings. This is usually done in text, with summary values, but an icon could work too. For example, a Bluetooth settings icon might be dull when Bluetooth is off, bright when it is on, and have an emblem when it is paired to any device.

User journeys

Two user journeys influenced the design of the System Settings interface.

The primary journey is someone wanting to solve a problem. Maybe their Internet connection is not working. Maybe they’re wondering if they can save battery. Maybe a cabin attendant has asked them to put the phone into flight mode. Maybe a friend has been messing around with their phone and they want to stop it from happening again. This person usually will be in a hurry, and sometimes irritated. They’ll want to get in and out as quickly as possible.

The secondary journey is an adventurous new owner, starting out with their phone, wanting to explore what it is capable of. They have more time to read explanations, and to explore cross-references between categories.

Designing the overview

Next, I sketched out nine possible layouts for the overview screen — the first thing people would see when they entered System Settings.

There was a square grid of icons with headings, like on Ubuntu for PC. A variation where the headings doubled as controls. A triangular grid of the same icons, just for fun. Text lists of subcategories, interspersed with occasional controls as list items. And an amalgam of the grid and list models.

Another text-based list, this time using two lines of text for each subcategory. An arrangement of tiles of different sizes for varying prominence of categories. And finally a list using both icons and text.

Selecting the most promising elements from each of the nine layouts, I passed them on to one of our visual designers, Rosie Zhu. She produced mockups of three possibilities, and with help from Marcus Haslam we decided on one final layout.

The design promotes frequently- and urgently-needed settings at the top, categorizes other settings compactly, and places bureaucratic stuff (“About This Phone” and “Reset Phone”) right at the bottom.

This is far from a final mockup. We need to finalize the icon style, and fine-tune control sizes, use of color, use of lines, and so on. But the basic layout is in place for engineers to start work. (Contact Sebastien Bacher if you’d like to help out with the code.)

Designing individual screens

Meanwhile, I have been busy designing individual settings screens. This has helped reveal missing controls in the UI toolkit, so they can be implemented for app developers to use them too.

Links to designs for the individual screens, as well as the design for the overview screen, are on the System Settings wiki page. Your feedback on any of the designs is welcome, either here, or on the ubuntu-phone@ mailing list.

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Michal Izydorczyk

Thank you for all your positive feedback after our first blog post.
We are very excited and are continuing with the designs,
here’s a quick update on how we’re getting on.

During the last few weeks we have been looking at the development of the weather and clock apps. We are also looking at set of gradients that could specify a range of weather conditions.

Here’s the how

A linear colour gradient is specified by two points, and a colour at each point. The colours along the line through those points are calculated using linear interpolation, then extended perpendicular to that line.

* wikipedia.org

 
This is great way to describe temperature and how it changes over 24 hours.

The second part of developing these apps was to create a set of graphic assets that could support the weather icons as well as the clock face.

Using entirely white mono assets was obvious to contrast with the colourful changing backgrounds.

But we quickly realized that the graphic style of our icons used as indicators or toolbar actions did not fit well for those assets. The weather icons, for example, looked a bit too heavy while we wanted something more zen and simple to blend nicely with the minimalistic and elegant design of the apps.

We replaced the solid fills with thin outlines and add some roundness to the end of the strokes. The weather icons have become playful but graceful, while keeping their plain but not to simplistic in the look and feel.

The clock faces are designed following to the same principles. With great results?

You be the judge ;)

 
 
 

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Calum Pringle

We have just published a new chapter on our App Design Guides : how to handle orientation.

To cater for the different orientations of a range of touch devices, we need to design apps for Ubuntu in a responsive way.

Phone orientations

orientation_1

  1. The primary orientation for an app on the phone is portrait.
  2. Consider using landscape orientation when we want to have a full screen experience for a single piece of content, such as watching a video, looking at a photo or gaming.
  3. A phone app automatically fits in the tablet’s side stage, with a flexible height.

Tablet orientations

orientation_2
orientation_3
orientation_4

  1. The primary orientation for an app on the tablet is landscape.
  2. Consider portrait orientation when it will help the user engage with your app; for example reading a magazine or writing a long email.
  3. By supporting portrait, your app automatically supports split screen.

Responsive strategies

Use these strategies to make your app work on screens of both different sizes and orientations.

Position graphic elements relatively

For ease of use we space graphical elements relatively; to both one another and the screen edges.

orientation_5

Decide how your app might show more or less content

  • An app on the tablet’s main stage might show more content than on the phone.
  • orientation_6

  • An app on the phone with a list of content, such as a feed, would show much more content in the side stage as it is taller.
  • orientation_7

  • If your app’s content is larger than what fits in view, for example a map, you might consider showing more or less content depending on shape and orientation.
  • orientation_8

  • If your app’s content is fixed in shape then it can simply scale up or down. For example the same amount of content on the phone would be scaled up on the tablet.
  • orientation_9

A few last things

1. Use extra space constructively
Consider what content your app could show in extra space, be it the history of a calculator, a list of missed calls or even high scores!
2. If your phone app does not scale, it will remain a fixed height in the side stage.

Hope this helps – and as ever please let us know what you think, these guidelines are a work in progress and will grow over time. Feel free to get in touch with us on the Ubuntu Phone mailing list and the IRC channel.

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Inayaili León

Spring cleaning ubuntu.com

Yesterday we’ve launched an updated version of ubuntu.com, which we hope will improve navigation throughout the site and provide visitors with a better understanding of what Ubuntu is.

Research is an important part of what we do, and this update isn’t an exception. The improvements we have made in terms of content and structure of the site are mostly a reflection of what users have told us during testing, such as clarifying the description of what Ubuntu is when you are browsing the Desktop section.

Refocused navigation

By focusing our site navigation on the products themselves, we aim to make it clear for someone who is new to the site that Ubuntu is about all of these things: PCs, phones, tablets — you name it.

Ubuntu.com - New navigation
New ubuntu.com’s product-based navigation

Updated footer

We have introduced a contextual footer at the bottom of most pages. This gives people an opportunity to explore more of the section they’re in and read related resources like news and articles. We have also made the main footer work harder by providing a bird’s eye view of the entire content of the site.

Ubuntu.com - New footer
An overview of ubuntu.com in the updated footer

Ubuntu.com phone page

But the changes are not just about the site’s structure. Visually, ubuntu.com has been evolving ever since it was first launched, and with the latest update, we keep moving towards a cleaner, fresher, but also more modular, approach.

This direction started with the design of the phone and then the tablet sections of the site, which took existing design components and “opened” them up — we’ve added larger margins, lighter text, more space all around.

We then revisited the other sections of the site and standardised the templates and remaining components as much as we could. This exercise took a great deal of close collaboration between design and front-end development: it was important that design decisions were agreed by everyone and that the code reflected those decisions.

The product of this code cleanup had already been made live a few weeks ago, but the more visible side of the cleanup happened right now, with this update.

What we’ll do next

We will be working on, and improving, the way you navigate through ubuntu.com and other websites in the Ubuntu web universe in the coming months, so keep an eye on this blog! And, as always, we’d be delighted to hear your feedback.

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Michal Izydorczyk

Hi everyone, following our process post last week I’m excited to share the first round of visual exploration for three of our core utility apps; clock, weather and calendar (calculator and an updated notepad soon too I promise!).

It is important to note that this is still an early stage in the design process.

Our aim was to extend the look and feel we have already established in the phone demo to the family of apps. The style we call Suru.

What we’ve concentrated on (while the functionality is being prototyped from our wireframes) is how to develop the look and feel of the apps. The accuracy of the information on the screens is yet to be developed. We’ll work on the layout of the information once we’ve started to focus on a single app.

These last few weeks we have looked at developing a mood board and colour scheme for the utility apps. For example, we’ve used a combination of gradients and photo-manipulation to showcase different temperatures from locations in the weather app. We have started now to think how this gradient could influence the look of the other apps; maintaining individual styles but feeling still within a family of apps defined “rituals”  metaphor.

Following our design vision, we aim to focus on the essential information in each view, with a minimal, sophisticated feel. You’ll notice from these images that we’ve tried to be as clean as possible.

In the next couple of weeks we are going to concentrate on refining each concept. Even though we have a direction for layering, materials and textures they all still need a bit of love. Enjoy ;)

 

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Calum Pringle

Well done to everyone working on the core utility apps – we’ve made amazing progress so let’s celebrate that!

We all want to see what’s coming up so here’s a summary of where we have been, where we are now and where we are going in our design process.

Right hand side image : our typical user experience design process.

Where have we been?

Scope and objectives

We started with a call for core app proposals from the Ubuntu Community team which received great responses! We chipped in on the effort and started thinking about our strategy for apps which we see as core utilities for Ubuntu Touch.

What we really want to do with these utilities is not just to make them work, but to use them as an opportunity to explore and express our Design Vision:

  • Focus on the content
  • Fast and natural interactions
  • Sophisticated style

Based on these we set out to establish the most essential user needs. Development began, laying the groundwork for envisaged functionality.

Research, concept development and requirements

We undertook different research activities to understand what we want these apps to do:

  • Researched mobile app usage and behaviours
  • Looked at our competitors – What are people using? What works and what doesn’t work?
  • Workshopped design ideas in the office and in the community

Read more here.

What emerged from all this research and exploration? Rituals.

We then wireframed key user journeys to unpack these concepts:

Where are we now?

Visual exploration

Our Visual designers are looking at both inspirational designs, and what it means for an app to feel Ubuntu.

Iterative prototyping

Through hangouts, irc chats and emails with our community developers, sharing ideas and feeding back on design and development, we have iterated the concepts. Throughout this process we’ve taken the opportunity to use real code to prototype ideas for everyone to play around with on an actual device. The progress we have made already is astounding! For example, here is how the Clock, Calendar and Calculator were shaping up at the start of last week:

Nekhelesh Ramananthan has posted a video of his teams latest work on the clock app here too.

(Weather is coming soon too!)

Where are we going next?

From here we will be iterating our designs through Launchpad to capture bugs for development and design. We will soon be testing the prototypes with users and sharing visual designs to communicate style of the apps from textures to layout of information.

After a fair amount of iteration, we will have both functional and aesthetically beautiful apps!

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Tingting Zhao

Understanding user behaviour through user research is an integral part of our design process. In the last ubuntu.com website testing, some insights surfaced about user behaviour, which could help to shape a great user experience for our website. We share the three mains ones here. They have been much discussed in the UX, and the findings from the testing reinforced their importance.

Who were the participants?

12 participants took part in this research. They belonged to two different groups:

  • Ubuntu novices: those who have limited computer knowledge and had not heard of or used Ubuntu before. 8 participants were from this group. They were professionally recruited and of mixed genders.
  • Ubuntu users: those who use Ubuntu OS on a daily basis. They were from our Ubuntu users database pool and were recruited via emails.

What were the three main types of user behaviour found?

The Power of Images

“I go straight to the pictures before I go to the words. You look at pictures and they give you a flavour of what it is all about.”(P3)

” I use images to decide on a product. I tend to work very visually. Sometimes it is not easy to understand the jargon, and it is much easier to see what it is like. ” (P6)

“I’m just looking at the picture to see how much learning is required.” (P10)

In the testing process, we observed that participants appeared to rely on images heavily to help them form an opinion about Ubuntu. They used images in multiple ways throughout their interaction process, including:

  • To understand what the interface is about or make sense of an unfamiliar concept/feature
  • To decide whether or not it looks easy to use
  • To compare it with what they are currently using, and to see how much learning it may require

Images are therefore a powerful communication medium for us to build a positive brand with our users.

Take away:

It is important that images are relevant to their context and offer the best presentation of the product. We should use images to reflect the user friendliness and uniqueness of Ubuntu.

The Journey of Persuasion

“When I first came to your site, you need to tell me why I want to use this. This is paramount.” (P2)

“ It (the site) needs to highlight what I don’t know. Why I should use it, and with examples.” (P5)

When participants first landed on the homepage, they expressed their need to be informed about what Ubuntu does, who it is for, and why they should use it. They wanted to be convinced from the very start.

During the exploration process, when they were looking at Ubuntu pages, participants were attentive to the apparent benefits Ubuntu could offer to satisfy their personal needs. They relied on concrete examples and statistical figures to establish and enhance their understanding and trust. They also enjoyed browsing through different quotations from our users.

Take away:
The persuasion process should start from the moment users land on our homepage, until leaving the site. The key proposition messages should be specific, apparent and repeated throughout the user journey.

Make Use of Opportune Moments

“It says free upgrade for life, that’s good. Built in security, that’s good. Thousands of apps, that’s good too. I want to click on these to find out more.” (P3)

Our website has many good design features that grabbed participants’ attention straight away, for instance, the image tiles for ‘Reasons to love Ubuntu’ and the use of bullet points to outline essential information about Ubuntu’s main features. When participants encounter such design features or content that they found interesting, they often wanted to click an icon or topic to explore it further. They were disappointed or even frustrated if these were not clickable.

Take away:
We should make use of these opportune moments to keep users engaged and informed by providing efficient and desirable navigational paths to lead them to more detailed and relevant information.

What’s next ?

The web team has been carrying out changes in response to the user testing results. The aforementioned user behaviour findings will feed into the next web design cycle to help with the design decisions. This will help users to get even more out of their visits to Ubuntu.com.

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Mika Meskanen

Moving forward with the design of the core apps, we’ve been working on the interaction details of the clock for a while now, building on these concepts introduced a few weeks ago.

As with the calendar and calculator, we have outlined typical tasks a user wants to accomplish. We call them key journeys.

We have grouped the key journeys of the Clock app around its four tabs; Clock, Alarm, Timer and Stopwatch.

Clock : what time is it in New York?

 

  • Tap on “London” or swipe/scroll up to reveal a list of cities underneath
  • Tap on “New York” on the list
  • View scrolls back up, and shows the time in New York

Clock : adding a new city

 

  • Swipe up from the bottom edge to reveal toolbar
  • Tap on “Edit”
  • Tap on “Add city”
  • Select a city from the alphabetical list, or tap on the search field
  • Type in the name of the city, and select one from the results
  • New city is added to the list, you can rearrange the list by dragging list items around
  • When ready, tap on “Done” to return to the main view

Clock Easter egg: sunrise and sunset times

Here’s a little trick we’d like to add to the clock face: By tapping on it, you get the sunrise and sunset times for that location. To revert back to normal clock face, just tap on it again. Easy!

Alarm : set an alarm

 

  • To change the alarm time tap on the clock face
  • Clock face pops out larger, dial become interactive and a “Done” button appears in the middle
  • Turn the hour and minute dials to set the time. Counter above shows the set time. The label underneath dynamically shows the time to this alarm.
  • To make the alarm repeat, tap on “Repeat“ and a multiple selection list appears. To close, tap on “Repeat” again.
  • Similarly, you can tap on “Tone” to set the alarm tone
  • When you’re happy with your alarm, tap on “Done” in the middle of the clockface
  • Clockface pops back into its default size and alarm is toggled on

Alarm : toggle alarms on and off

 

  • Tap on ”Time to next alarm” or swipe up to see the list of alarms
  • As the panel containing the list slides in, the view with the clockface compresses to show just the digital clock and the “Time to next” button
  • In the list you can toggle alarms on and off
  • Return to the main view by swiping down, or tapping on the top part of the screen
  • Main view displays the next alarm, if no other alarm is selected

Alarm : create a new alarm

 

  • Swipe up from the bottom edge to reveal toolbar
  • Tap on “add alarm”
  • Clockface pops out to an edit mode.
  • Turn the dials to set the alarm time
  • Use options below to set Repeat, Tone and Vibrate
  • Once happy, tap on “Done” in the middle of the clock face.

Timer : set timer manually

 

  • Turn the dial clockwise to the time you want (alternatively, tap on plus and minus  to add or subtract a minute)
  • Tap “Start” and wait
  • When the timer hits zero the alarm sounds off
  • Acknowledge by tapping on “Done”

Timer : set timer from a preset

 

  • Tap on “Presets” or swipe/scroll up to reveal a list of presets
  • Tap on a preset, for example “Soft boiled egg”
  • Timer changes to the time set by the preset
  • Press “Start” to begin countdown

Stopwatch : simple stopwatch start, stop and reset

 

  • Tap on “Start” to make stopwatch go off
  • Tap on “Stop” to stop it. Tap on “Start” again, to continue or “Reset” to clear the stopwatch

Stopwatch : recording laps

 

  • Tap on “Lap” to create a lap
  • Lap counter in the middle rotates to the next number up
  • Lap also creates a blip on the rim of the clock face. It expands and fades out in a few seconds
  • To see the list of laps, tap on the lap counter or swipe/scroll up

Stopwatch Easter egg: time zoom


Finally, let’s have a look at a little playful detail that’s baked into the stopwatch. The stopwatch clock face has two modes: the first one shows seconds on the outer ring and hours on the inner ring. It’s all good and normal, but if you want to see time in finer detail and the dials rotate faster, just tap on the clock face – the view zooms in to display 1/100 seconds on the outside and seconds on the inside. This does not affect the timekeeping in anyway. To switch back, just tap on the clock face again.

That’s it! We’ll be chatting about this app and others in the usual places; the Ubuntu Phone mailing list and the IRC channel.

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Inayaili León

A fresh-looking Design Blog

It’s been a long time coming, but we’ve finally done it: the Design Blog has a new look!

Let me take you through the main aspects we wanted to improve on.

Why change?

The last blog design was nearly four years old. With its small font sizes and crammed pages, the text was difficult to read and the images didn’t have space to breathe.

In updating it, we wanted it to appear lighter and cleaner. We wanted to move the visual design forward and let the living and breathing parts of the site — the articles and images themselves — take centre stage.

Ubuntu Design blog team page
The new Team page

A focus on content and flexibility

Ubuntu Design: Article page

One of the main objectives of this new design was to make the reading experience more pleasurable, losing unnecessary details that were crowding the page, so our readers can focus on the content.

We needed a design that could accommodate not just the content we have now, but also the kind of content we expect to see in the future. So we’ve introduced a grid that’s flexible as well as strong. It makes the article pages look more balanced and harmonious, making it easier for the reader to focus on the text and the images.

Speaking of images, we also wanted to make it easier for authors (and encourage them) to include large images in their articles, if available, to really show off the work.

It all comes down to flexibility: an article page should look great when it has no images at all, but the grid and the design should be flexible enough that, when images exist, they are allowed to shine.

The Ubuntu font

Our font is beautiful, but we weren’t using it to its full potential before. One of the goals of this design is to show off the Ubuntu font, its different weights and how great it works at different sizes.

This an example of a block quote, showing the flexibility of the Ubuntu font.

We increased the baseline font size and started applying a new typographic scale (based on a modular scale) which we will introduce to the main websites soon.

Small screens

Although we have taken steps to improve the way content displays on small screens, there are still a few more things we can do to improve the browsing experience on mobile devices.

Because the new design is so clean, it reads well on smaller screens, especially the article pages, which are the most important part of the blog. Other elements, like the footer and navigation, have been tweaked slightly for easier access on smaller screens.

What’s next

As with most projects, we’re not done yet. There are a few things that we’d like to improve further — like the small-screen experience — and some more functionality we’d like to add, but we believe this is a good first step.

As you can see now, the URL for this blog remains associated with Canonical. Another important point we need to address is the relationship between this blog and the Ubuntu Brand Guidelines site, as they are in fact just two aspects of the overarching Ubuntu design concept.

Now let’s hear your thoughts! What do you think of this updated design? And what would you like to see us writing about in the future — what would make interesting articles for you?

 

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Ivo Weevers

The UDS Design Track

One week to go! We’re looking forward to UDS. For me personally it will be my first and I’m thrilled to check out all the interesting sessions and hear your stories about Ubuntu and design. There will also be a very exciting design track in which we hope to work together on many cool topics, such as fonts, Juju GUI, Danish toys, the theater and many more!

For example, we will run some very interesting sessions on Ubuntu font guidelines and error states. We will organize real user-testing with the brand new Juju GUI. According to tradition, we will again organize the design theater. And we also invited two external speakers – one from LEGO and one from a design company – to talk about their experience with co-creation and their work with communities.

We’ll send out a more detailed schedule later this week.

Hope to see you at the Bella Center in Copenhagen next week!

On behalf of the design team,

Ivo

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Iain Farrell

?appapáwr[a]Pantano de Orellanagreen plant againRoof Tiles WallpaperCairnGran Canaria IMG_1743mFrozenVanishing by James WilsonEarly morningA Little Quetzal
Here they are! Our lovely wallpapers for the 12.10 release of Ubuntu. Fine plumage I think you’ll agree! As you’ll have seen elsewhere on the web these landed in the release at the time of the freeze last week. A massive thanks to everyone who contributed, the standard was very high this time around, people really thought about their image choices. We’ve also managed to sneak one extra image into the package too, an illustrated Quetzal by popular demand ;) We got a lot of help, in particular I think it’s worth thanking the following people: At Canonical on the design side Otto and Cimi for casting a critical eye and Nick for reminding them to do so and Ken VanDine for packaging so beautifully and making sure they got into the release. In the wallpapers IRC channel Jakob Mühldorfer, Finn Sturdy, Robert Katzki and Fernando García looked over the images, tried to make the package smaller once we had a shortlist, experimented with image compression and followed up with emails late into the night. They also came back over following days to see if there was anything more they could do to help. For next cycle I would propose that we keep the open IRC channel to discuss images and impose a limited time for review, it helped us drive towards a solution and meant anyone interested could come in to help. I’d also like to investigate submission solutions for non Flickr users. This comes up every cycle and it would be great to have a place that people could contribute images to so if anyone reading this has the inclination and time to look into a solution, you’ve got 6 months. Drop me a note and let’s get cracking! :) You can view the 12.10 shortlist, a gallery on Flickr here, thanks again and here’s to an even better selection in 13.04!

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