Canonical Voices

Posts tagged with 'phone'

Michael Hall

It was less than a month that we announced crossing the 10,000 users milestone for Ubuntu phones and tablets, and we’ve already reached another: 100,000 app downloads!

Downloads

10k_downloads_by_countryThe new Ubuntu store used by phones, tablets, and soon the desktop as well, provides app developers with some useful statistics about how many times their app was downloaded, which version was downloaded, and what country the download originated from. This is very useful as it it lets the developer gauge how many users they currently have for their app, and how quickly they are updating to new versions.  One side-effect of these statistics is that we can see how many total downloads there have been across all of the apps in the store, and this week we reached (and quickly passed) the 100,000th download.

Users

app_storeWe’re getting close to having Ubuntu phones go on sale from our partners at Bq and Meizu, but there are still no devices on the market that came with Ubuntu.  This means that we’ve reached this milestone solely from developers and enthusiasts who have installed Ubuntu on one of their own devices (probably a Nexus device) or the device emulator.  

The continued growth in the download number validates the earlier milestone of 10,000 users, a large number of them are clearly still using Ubuntu on their device (or emulator) and keeping their apps up to date (the number represents new app installs and updates). This means that not only are people trying Ubuntu already, many of them are sticking with it too.  Yet another datapoint in support of this is the 600 new unique users who have been using the store since the last milestone announcement.

Pioneers

pioneers_shirtTo supply all of these users with the apps they want, we’re continuing to build our community of app developers around Ubuntu. The first of these have already received their limited edition t-shirts, and are listed on the Ubuntu Pioneers page of the developer portal.

There is still time to get your app published, and claim your place on that page and your t-shirt, but they’re filling up fast so don’t delay. Go to our Developer Portal and get started today, you could be only a few hours away from publishing your first app in the store!

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Michael Hall

ubuntu-phone-three-1As we enter the final months before the first Ubuntu phones ship from our partners Meizu and Bq, the numbers of apps, users and downloads continues to grow at a steady pace. Today I’m excited to announce that we have more than ten thousand unique users of Ubuntu on phones or tablets!

Users

Ubuntu phone (and tablet) users sign into their Ubuntu One account on their device in order to download or update the applications on their phone. This allows us to provide many useful features that users expect coming from Android or iOS, such as being able to re-install their collection of apps on a new phone or after resetting their current one, or browsing the store’s website (coming soon) and having the option to install an app directly to their device from there. As a side effect, it means we know how many unique Ubuntu One accounts have connected to the store to in order to download an app, and that number has this week passed the 10,000 mark.

Excitement

Meizu-MX3Not only is this a milestone, but it’s down right amazing when you consider that there are currently no phones available to purchase with Ubuntu on them. The first phones from OEMs will be shipping later this year, but for now there isn’t a phone or tablet that comes with the new Ubuntu device OS on it. That means that each of these 10,000 people have purchased (or already had) either a supported Nexus device, or are using one of the community ports, and either wiped Android off them in favor of Ubuntu, or are dual booting. If this many people are willing to install the beta release of Ubuntu phone on their device, just imagine how many more will want to purchase a phone with Ubuntu pre-installed and with full support from the manufacturer.

Pioneers

In addition to users of Ubuntu phone, we’ve also seen a steady growth in the number of applications and application developers targeting Ubuntu phone and using the Ubuntu SDK. To celebrate them, we created Ubuntu App Pioneers page, and the first batch of Pioneers t-shirts are being sent out to those intrepid developers who, again, are so excited about a platform that isn’t even available to consumers yet that they’ve dedicated their time and energy into making it better for everyone.

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David Planella

Ubuntu emulator guide

Following the initial announcement, the Ubuntu emulator is going to become a primary Engineering platform for development. Quoting Alexander Sack, when ready, the goal is to

[...] start using the emulator for everything you usually would do on the phone. We really want to make the emulator a class A engineering platform for everyone

While the final emulator is still work in progress, we’re continually seeing the improvements in finishing all the pieces to make it a first-class citizen for development, both for the platform itself and for app developers. However, as it stands today, the emulator is already functional, so I’ve decided to prepare a quickstart guide to highlight the great work the Foundations and Phonedations teams (along with many other contributors) are producing to make it possible.

While you should consider this as guide as a preview, you can already use it to start getting familiar with the emulator for testing, platform development and writing apps.

Requirements

To install and run the Ubuntu emulator, you will need:

  • Ubuntu 14.04 or later (see installation notes for older versions)
  • 512MB of RAM dedicated to the emulator
  • 4GB of disk space
  • OpenGL-capable desktop drivers (most graphics drivers/cards are)

Installing the emulator

If you are using Ubuntu 14.04, installation is as easy as opening a terminal, pressing Ctrl+Alt+T and running these commands, followed by Enter:

sudo add-apt-repository ppa:ubuntu-sdk-team/ppa && sudo apt-get update
sudo apt-get install ubuntu-emulator

Alternatively, if you are running an older stable release such as Ubuntu 12.04, you can install the emulator by manually downloading its packages first:

Show me how

  1. Create a folder named MARKDOWN_HASHb3eeabb8ee11c2be770b684d95219ecbMARKDOWN_HASH in your home directory
  2. Go to the goget-ubuntu-touch packages page in Launchpad
  3. Scroll down to Trusty Tahr and click on the arrow to the left to expand it
  4. Scroll further to the bottom of the page and click on the MARKDOWN_HASH05556613978ce6821766bb234e2ff0f2MARKDOWN_HASH package corresponding to your architecture (i386 or amd64) to download in the MARKDOWN_HASH1e681dc9c2bfe6538971553668079349MARKDOWN_HASH folder you created
  5. Now go to the Android packages page in Launchpad
  6. Scroll down to Trusty Tahr and click on the arrow to the left to expand it
  7. Scroll further to the bottom of the page and click on the MARKDOWN_HASH1843750ed619186a2ce7bdabba6f8062MARKDOWN_HASH package corresponding to download it at the same MARKDOWN_HASH1e681dc9c2bfe6538971553668079349MARKDOWN_HASH folder
  8. Open a terminal with Ctrl+Alt+T
  9. Change the directory to the location where you downloaded the package writing the following command in the terminal: MARKDOWN_HASH8844018ed0ccc8c506d6aff82c62c46fMARKDOWN_HASH
  10. Then run this command to install the packages: MARKDOWN_HASH0452d2d16235c62b87fd735e6496c661MARKDOWN_HASH
  11. Once the installation is successful you can close the terminal and remove the MARKDOWN_HASH1e681dc9c2bfe6538971553668079349MARKDOWN_HASH folder and its contents

Installation notes

  • Downloaded images are cached at ~/.cache/ubuntuimage –using the standard XDG_CACHE_DIR location.
  • Instances are stored at ~/.local/share/ubuntu-emulator –using the standard XDG_DATA_DIR location.
  • While an image upgrade feature is in the works, for now you can simply create an instance of a newer image over the previous one.

Running the emulator

Ubuntu emulator guide

The ubuntu-emulator tool makes it again really easy to manage instances and run the emulator. Typically, you’ll be opening a terminal and running these commands the first time you create an instance (where myinstance is the name you’ve chosen for it):

sudo ubuntu-emulator create myinstance --arch=i386
ubuntu-emulator run myinstance

You can create any instances you need for different purposes. And once the instance has been created, you’ll be generally using the ubuntu-emulator run myinstance command to start an emulator session based on that instance.

Notice how in the command above the --arch parameter was specified to override the default architecture (armhf). Using the i386 arch will make the emulator run at a (much faster) native speed.

Other parameters you might want to experiment with are also: --scale=0.7 and --memory=720. In these examples, we’re scaling down the UI to be 70% of the original size (useful for smaller screens) and specifying a maximum of 720MB for the emulator to use (on systems with memory to spare).

There are 3 main elements you’ll be interacting with when running the emulator:

  • The phone UI – this is the visual part of the emulator, where you can interact with the UI in the same way you’d do it with a phone. You can use your mouse to simulate taps and slides. Bonus points if you can recognize the phone model where the UI is in ;)
  • The remote session on the terminal – upon starting the emulator, a terminal will also be launched alongside. Use the phablet username and the same password to log in to an interactive ADB session on the emulator. You can also launch other terminal sessions using other communication protocols –see the link at the end of this guide for more details.
  • The ubuntu-emulator tool – with this CLI tool, you can manage the lifetime and runtime of Ubuntu images. Common subcommands of ubuntu-emulator include create (to create new instances), destroy (to destroy existing instances), run (as we’ve already seen, to run instances), snapshot (to create and restore snapshots of a given point in time) and more. Use ubuntu-emulator --help to learn about these commands and ubuntu-emulator command --help to learn more about a particular command and its options.

Runtime notes

  • Make sure you’ve got enough space to install the emulator and create new instances, otherwise the operation will fail (or take a long time) without warning.
  • At this time, the emulator takes a while to load for the first time. During that time, you’ll see a black screen inside the phone skin. Just wait a bit until it’s finished loading and the welcome screen appears.
  • By default the latest built image from the devel-proposed channel is used. This can be changed during creation with the --channel and --revision options.
  • If your host has a network connection, the emulator will use that transparently, even though the network indicator might show otherwise.
  • To talk to the emulator, you can use standard adb. The emulator should appear under the list of the adb devices command.

Learn more and contribute

I hope this guide has whetted your appetite to start testing the emulator! You can also contribute making the emulator a first-class target for Ubuntu development. The easiest way is to install it and give it ago. If something is not working you can then file a bug.

If you want to fix a bug yourself or contribute to code, the best thing is to ask the developers about how to get started by subscribing to the Ubuntu phone mailing list.

If you want to learn more about the emulator, including how to create instance snapshots and other cool features, head out to the Ubuntu Emulator wiki page.

And next… support for the tablet form factor and SDK integration. Can’t wait for those features to land!

The post A quickstart guide to the Ubuntu emulator appeared first on David Planella.

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Michael Hall

I’ve just finished the last day of a week long sprint for Ubuntu application development. There were many people here, designers, SDK developers, QA folks and, which excited me the most, several of the Core Apps developers from our community!

image20140520_0048I haven’t been in attendance at many conferences over the past couple of years, and without an in-person UDS I haven’t had a chance to meetup and hangout with anybody outside of my own local community. So this was a very nice treat for me personally to spend the week with such awesome and inspiring contributors.

It wasn’t a vacation though, sprints are lots of work, more work than UDS.  All of us were jumping back and forth between high information density discussions on how to implement things, and then diving into some long heads-down work to get as much implemented as we could. It was intense, and now we’re all quite tired, but we all worked together well.

I was particularly pleased to see the community guys jumping right in and thriving in what could have very easily been an overwhelming event. Not only did they all accomplish a lot of work, fix a lot of bugs, and implement some new features, but they also gave invaluable feedback to the developers of the toolkit and tools. They never cease to amaze me with their talent and commitment.

It was a little bitter-sweet though, as this was also the last sprint with Jono at the head of the community team.  As most of you know, Jono is leaving Canonical to join the XPrize foundation.  It is an exciting opportunity to be sure, but his experience and his insights will be sorely missed by the rest of us. More importantly though he is a friend to so many of us, and while we are sad to see him leave, we wish him all the best and can’t wait to hear about the things he will be doing in the future.

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Michael Hall

Bicentennial Man PosterEver since we started building the Ubuntu SDK, we’ve been trying to find ways of bringing the vast number of Android apps that exist over to Ubuntu. As with any new platform, there’s a chasm between Android apps and native apps that can only be crossed through the effort of porting.

There are simple solutions, of course, like providing an Android runtime on Ubuntu. On other platforms, those have shown to present Android apps as second-class citizens that can’t benefit from a new platform’s unique features. Worse, they don’t provide a way for apps to gradually become first-class citizens, so chasm between Android and native still exists, which means the vast majority of apps supported this way will never improve.

There are also complicates solutions, like code conversion, that try to translate Android/Java code into the native platform’s language and toolkit, preserving logic and structure along the way. But doing this right becomes such a monumental task that making a tool to do it is virtually impossible, and the amount of cleanup and checking needed to be done by an actual developer quickly rises to the same level of effort as a manual port would have. This approach also fails to take advantage of differences in the platforms, and will re-create the old way of doing things even when it doesn’t make sense on the new platform.

Screenshot from 2014-04-19 14:44:22NDR takes a different approach to these, it doesn’t let you run our Android code on Ubuntu, nor does it try to convert your Android code to native code. Instead NDR will re-create the general framework of your Android app as a native Ubuntu app, converting Activities to Pages, for example, to give you a skeleton project on which you can build your port. It won’t get you over the chasm, but it’ll show you the path to take and give you a head start on it. You will just need to fill it in with the logic code to make it behave like your Android app. NDR won’t provide any of logic for you, and chances are you’ll want to do it slightly differently than you did in Android anyway, due to the differences between the two platforms.

Screenshot from 2014-04-19 14:44:31To test NDR during development, I chose the Telegram app because it was open source, popular, and largely used Android’s layout definitions and components. NDR will be less useful against apps such as games, that use their own UI components and draw directly to a canvas, but it’s pretty good at converting apps that use Android’s components and UI builder.

After only a couple days of hacking I was able to get NDR to generate enough of an Ubuntu SDK application that, with a little bit of manual cleanup, it was recognizably similar to the Android app’s.

This proves, in my opinion, that bootstrapping an Ubuntu port based on Android source code is not only possible, but is a viable way of supporting Android app developers who want to cross that chasm and target their apps for Ubuntu as well. I hope it will open the door for high-quality, native Ubuntu app ports from the Android ecosystem.  There is still much more NDR can do to make this easier, and having people with more Android experience than me (that would be none) would certainly make it a more powerful tool, so I’m making it a public, open source project on Launchpad and am inviting anybody who has an interest in this to help me improve it.

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Canonical

Have you submitted your app for the App Showdown contest? With just under one week to go, there’s still time to enter and have the opportunity to win a Nexus/Meizu device with your app running on the handset. Deadline for submissions is Wednesday 9th April, 2014.

Here are the details once again:

The contest is open to everyone. The four dedicated categories that you can enter:

  1. QML: original apps written in QML or those with a combination of QML and JavaScript/C++

  2. HTML5: original apps written using web technologies, be it pure HTML (and CSS/JavaScript) or with platform access using Apache Cordova

  3. Ported: apps ported from another platform, regardless of the technology used

  4. Chinese apps: apps in this category will have to be original and specific to China and the Chinese culture. They will be judged by three native experts in our jury.

To enter the competition and get further information click here.

Winning entries will be announced by Canonical once the judging process has been completed – anticipated to be end of April 2014.  Good luck!

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Michael Hall

I’ve been using Ubuntu on my only phone for over six months now, and I’ve been loving it. But all this time it’s been missing something, something I couldn’t quite put my finger on. Then, Saturday night, it finally hit me, it’s missing the community.

That’s not to say that the community isn’t involved in building it, all of the core apps have been community developed, as have several parts of our toolkit and even the platform itself. Everything about Ubuntu for phones is open source and open to the community.

But the community wasn’t on my phone. Their work was, but not the people.  I have Facebook and Google+ and Twitter, sure, but everybody is on those, and you have to either follow or friend people there to see anything from them. I wanted something that put the community of Ubuntu phone users, on my Ubuntu phone. So, I started to make one.

Community Cast

Community Cast is a very simple, very basic, public message broadcasting service for Ubuntu. It’s not instant messaging, or social networking. It doesn’t to chat rooms or groups. It isn’t secure, at all.  It does just one thing, it lets you send a short message to everybody else who uses it. It’s a place to say hello to other users of Ubuntu phone (or tablet).  That’s it, that’s all.

As I mentioned at the start, I only realized what I wanted Saturday night, but after spending just a few hours on it, I’ve managed to get a barely functional client and server, which I’m making available now to anybody who wants to help build it.

Server

The server piece is a very small Django app, with a single BroadcastMessage data model, and the Django Rest Framework that allows you to list and post messages via JSON. To keep things simple, it doesn’t do any authentication yet, so it’s certainly not ready for any kind of production use.  I would like it to get Ubuntu One authentication information from the client, but I’m still working out how to do that.  I threw this very basic server up on our internal testing OpenStack cloud already, but it’s running the built-in http server and an sqlite3 database, so if it slows to a crawl or stops working don’t be surprised.  Like I said, it’s not production ready.  But if you want to help me get it there, you can get the code with bzr branch lp:~mhall119/+junk/communitycast-server, then just run syncdb and runserver to start it.

Client

The client is just as simple and unfinished as the server (I’ve only put a few hours into them both combined, remember?), but it’s enough to use. Again there’s no authentication, so anybody with the client code can post to my server, but I want to use the Ubuntu Online Accounts to authenticate a user via their Ubuntu One account. There’s also no automatic updating, you have to press the refresh button in the toolbar to check for new messages. But it works. You can get the code for it with bzr branch lp:~mhall119/+junk/communitycast-client and it will by default connect to my test instance.  If you want to run your own server, you can change the baseUrl property on the MessageListModel to point to your local (or remote) server.

Screenshots

There isn’t much to show, but here’s what it looks like right now.  I hope that there’s enough interest from others to get some better designs for the client and help implementing them and filling out the rest of the features on both the client and server.

communitycast-client-1communitycast-client-2communitycast-client-3

Not bad for a few hours of work.  I have a functional client and server, with the server even deployed to the cloud. Developing for Ubuntu is proving to be extremely fast and easy.

 

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Michael Hall

Screenshot from 2014-03-20 21:57:06Yesterday we made a big step towards developing a native email client for Ubuntu, which uses the Ubuntu UI Toolkit and will converge between between phones, tablets and the desktop from the start.

We’re not starting from scratch though, we’re building on top of the incredible work done in the Trojitá project.  Trojitá provides a fast, light email client built with Qt, which made it ideal for using with Ubuntu. And yesterday, the first of that work was accepted into upstream, you can now build an Ubuntu Components front end to Trojitá.

None of this would have been possible without the help up Trojitá’s upstream developer Jan Kundrát, who patiently helped me learn the codebase, and also the basics of CMake and Git so that I could make this first contribution. It also wouldn’t have been possible without the existing work by Ken VanDine and Joseph Mills, who both worked on the build configuration and some initial QML code that I used. Thanks also to Dan Chapman for working together with me to get this contribution into shape and accepted upstream.

This is just the start, now comes the hard work of actually building the new UI with the Ubuntu UI Toolkit.  Andrea Del Sarto has provided some fantastic UI mockups already which we can use as a start, but there’s still a need for a more detailed visual and UX design.  If you want to be part of that work, I’ve documented how to get the code and how to contribute on the EmailClient wiki.  You can also join the next IRC meeting at 1400 UTC today in #ubuntu-touch-meeting on Freenode.

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Mark Shuttleworth

Check out “loving the bottom edge” for the most important bit of design guidance for your Ubuntu mobile app.

This work has been a LOT of fun. It started when we were trying to find the zen of each edge of the screen, a long time back. We quickly figured out that the bottom edge is by far the most fun, by far the most accessible. You can always get to it easily, it feels great. I suspect that’s why Apple has used the bottom edge for their quick control access on IOS.

progresion

We started in the same place as Apple, thinking that the bottom edge was so nice we wanted it for ourselves, in the system. But as we discussed it, we started to think that the app developer was the one who deserved to do something really distinctive in their app with it instead. It’s always tempting to grab the tastiest bit for oneself, but the mark of civility is restraint in the use of power and this felt like an appropriate time to exercise that restraint.

Importantly you can use it equally well if we split the screen into left and right stages. That made it a really important edge for us because it meant it could be used equally well on the Ubuntu phone, with a single app visible on the screen, and on the Ubuntu tablet, where we have the side stage as a uniquely cool way to put phone apps on tablet screens alongside a bigger, tablet app.

The net result is that you, the developer, and you, the user, have complete creative freedom with that bottom edge. There are of course ways to judge how well you’ve exercised that freedom, and the design guidance tries to leave you all the freedom in the world while still providing a framework for evaluating how good the result will feel to your users. If you want, there are some archetypes and patterns to choose from, but what I’d really like to see is NEW patterns and archetypes coming from diverse designs in the app developer community.

Here’s the key thing – that bottom edge is the one thing you are guaranteed to want to do more innovatively on Ubuntu than on any other mobile platform. So if you are creating a portable app, targeting a few different environments, that’s the thing to take extra time over for your Ubuntu version. That’s the place to brainstorm, try out ideas on your friends, make a few mockups. It’s the place you really express the single most important aspects of your application, because it’s the fastest, grooviest gesture in the book, and it’s all yours on Ubuntu.

Have fun!

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Michael Hall

Starting at 1400 UTC today, and continuing all week long, we will be hosting a series of online classes covering many aspects of Ubuntu application development. We have experts both from Canonical and our always amazing community who will be discussing the Ubuntu SDK, QML and HTML5 development, as well as the new Click packaging and app store.

You can find the full schedule here: http://summit.ubuntu.com/appdevweek-1403/

We’re using a new format for this year’s app developer week.  As you can tell from the link above, we’re using the Summit website.  It will work much like the virtual UDS, where each session will have a page containing an embedded YouTube video that will stream the presenter’s hangout, an embedded IRC chat window that will log you into the correct channel, and an Etherpad document where the presenter can post code examples, notes, or any other text.

Use the chatroom like you would an Ubuntu On Air session, start your questions with “QUESTION:” and wait for the presenter to get to it. After the session is over, the recorded video will be available on that page for you to replay later. If you register yourself as attending on the website (requires a Launchpad profile), you can mark yourself as attending those sessions you are interested in, and Summit can then give you a personalize schedule as well as an ical feed you can subscribe to in your calendar.

If you want to use the embedded Etherpad, make sure you’re a member of https://launchpad.net/~ubuntu-etherpad

That’s it!  Enjoy the session, ask good questions, help others when you can, and happy hacking.

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Michael Hall

Today we announced the start of the next Ubuntu App Showdown, and I have very high hopes for the kinds of apps we’ll see this time around. Our SDK has grown by leaps and bounds since the last one, and so much more is possible now. So go get yourself started now: http://developer.ubuntu.com/apps/

Earlier today Jono posted his Top 5 Dream Ubuntu Apps, and they all sound great.  I don’t have any specific apps I’d like to see, but I would love to get some multi-player games.  Nothing fancy, nothing 3D or FPS.  Think more like Draw Something or Words With Friends, something casual, turn-based, that lets me connect with other Ubuntu device users. A clone of one of those would be fun, but let’s try and come up with something original, something unique to Ubuntu.

What do you say, got any good ideas?  If you do, post them in the App Showdown subreddit or our Google+ App Developers community and let’s make it happen.

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Michael Hall

There’s been a lot of talk about Ubuntu’s phone and tablet development over the last year, and it’s great that it’s getting so much attention, but people have been getting the name of it all wrong. Now, to be fair, this is a problem entirely of our own making, we started off talking about the phone (and later tablet) developments as “Ubuntu Touch”, and put most of the information about on our wiki under a page named Touch.  But there is no Ubuntu Touch! It’s not a separate OS or platform, there is only one OS and it’s simply called Ubuntu.

Ubuntu 14.04 Stack

What people are referring to when they say Touch or Ubuntu Touch, is really just Ubuntu with Unity 8.  Other than the shell (and display server that powers it), it’s the same OS as you get on your desktop.

Everything under the hood is the same: same tools, same filesystem, even the same version of them, because it’s all built from the same source. Calendar data is stored in the same place, audio and video is played through the same system, even the Unity APIs are shared between desktop and phone.

So why is the name important?  Not only is it more accurate to call them both Ubuntu, it’s also one of the (in my opinion) most exciting things about having an Ubuntu phone.  You’re not getting a stripped down embedded Linux OS, or something so customized for phones that it’s useless on your desktop.  You’re getting a fully featured, universal operating system, one that can do everything you need from a phone and everything you need from a desktop.

Future Ubuntu Stack

This is the key to Ubuntu’s convergence strategy, something that nobody else has right now. Android makes a terrible desktop OS.  So does iOS.  Chrome OS won’t work for a phone either, nor OSX. Even Microsoft has built two different platforms for mobile and desktop, even if they’ve slapped the same interface on both.

But with Ubuntu, once Unity 8 comes to the desktop, you will have the same OS, the same platform, on all of your devices. And while you will run the same version of Unity on both, Unity 8 is smart enough to change how it looks and how it works to meet the needs and capabilities of what you’re running it on.  Better still, Unity will be able to make these changes at run time, so if you dock your convertible tablet to a keyboard, it will automatically switch from giving you a tablet interface to a desktop interface. All of your running apps keep running, but thanks to the Ubuntu SDK those too will automatically adjust to work as desktop apps.

So while “Ubuntu Touch” may have been a useful distinction in the beginning, it isn’t anymore.  Instead, if you need to differentiate between desktop and mobile versions of Ubuntu, you should refer to “Unity 8″ if talking about the interface, or “Ubuntu for phones” (or tablet) if you’re talking about device images or hardware enablement. And if you’re a developer and you are talking about the platform APIs or capabilities, you’re talking about the “Ubuntu SDK”, which is already available on both desktop and mobile installs of Ubuntu.

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Michael Hall

It may surprise some of you (not really) to learn that in addition to being a software geek, I’m also a sci-fi nerd. One of my current guilty pleasures is the British Sci-Fi hit Doctor Who. I’m not alone in this, I know many of you reading this are fans of the show too.  Many of my friends from outside the floss-o-sphere are, and some of them record a weekly podcast on the subject.

Tonight one of them was over at my house for dinner, and I was reminded of Stuart Langridge’s post about making a Bad Voltage app and how he had a GenericPodcastApp component that provided common functionality with a clean separation from the rest of his app. So I decided to see how easy it would be to make a DWO Whocast app with it.  Turns out, it was incredibly easy.

Here are the steps I took:

  1. Create a new project in QtCreator
  2. Download Stuart’s GenericPodcastApp.qml into my project’s ./components/ folder
  3. Replace the template’s Page components with GenericPodcastApp
  4. Customize the necessary fields
  5. Add a nice icon and Suru-style gradients for good measure

That’s it! All told it took my less than 10 minutes to put the app together, test it, show it off, and submit my Click package to the store.  And the app doesn’t look half bad either.  Think about that, 10 minutes to get from an idea to the store.  It would have been available to download too if automatic reviews were working in the store (coming soon).

That’s the power of the Ubuntu SDK. What can you do with it in 10 minutes?

Update: Before this was even published this morning the app was reviewed, approved, and available in the store.  You can download it now on your Ubuntu phone or tablet.

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Michael Hall

Yesterday, in a conference call with the press followed immediately by a public Town Hall with the community, Canonical announced the first two hardware manufacturers who are going to ship Ubuntu on smartphones!

Now many have speculated on why we think we can succeed where so many giants have failed.  It’s a question we see quite a bit, actually.  If Microsoft, RIM/Blackberry and HP all failed, what makes us think we can succeed?  It’s simple math, really.  We’re small.  Yeah, that’s it, we’re just small.

Unlike those giants who tried and failed, we don’t need to dominate the market to be successful. Even just 1% of the market would be enough to sustain and continue the development of Ubuntu for phones, and probably help cover the cost of developing it for desktops too.  The server side is already paying for itself.  Because we’re small and diversified, we don’t need to win big in order to win at all.  And 1%, that’s a very reachable target.

 

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Canonical

 

  • bq and Meizu sign agreements to deliver and ship Ubuntu phones

  • Online campaigns with bq and Meizu will make Ubuntu phones available globally

  • Strong support for Ubuntu devices has also been received from carriers worldwide

19th February 2014, London: Canonical today announces it has signed agreements with mobile device manufacturers bq (www.bq.com) (Spain) and Meizu (China) to bring Ubuntu smartphones to consumers globally. Canonical is working with these partners to ship the first Ubuntu devices on the latest hardware in 2014. Ubuntu has also received significant support from the world’s biggest carriers, some of which intend to work with OEM partners to bring phones to market this year.

Development programmes have begun with the partners to provide smartphones with a superior user experience on mid to high end hardware for consumers around the world. Devices will be available to buy online through bq, Meizu and at Ubuntu.com.

Ubuntu introduces a new UI paradigm for mobile devices. Ubuntu puts content and services at the centre of the experience, rather than hiding them behind stores and apps. This gives consumers a fresh and rich way to engage with their favourite videos, music and other mobile activities. It also means OEMs and operators have unprecedented customisation opportunities with a common UI toolkit, which gives devices their own unique footprint and without fragmenting the platform.

Meizu is one of China’s most successful high-end smartphone manufacturers with over 1,000 employees, 600 retail stores and a global presence in China, Hong Kong, Israel, Russia and Ukraine. In January, the company announced its strategy to expand into other international markets as well as to ship phones in America later in 2014 and Ubuntu will be a key part of this expansion. Meizu designs and retails phones that are characterised by light, comfortable design as well as ease of use and functionality. “Ubuntu’s intuitive and visually stunning user interface aligns with our own ethos of producing simple, innovative mobile experiences. This partnership gives us an opportunity to develop a truly different and compelling offering that will support our strategy to deliver devices to both China as well as internationally,” says  Li Nan, Meizu’s VP Sales and Marketing.

bq is a manufacturer of multimedia devices operating in Europe and employing 600 people. In 2013, the company shipped almost 1.5 million devices and in less than a year has become the Spain’s second biggest seller of unlocked smartphones. bq will bring Ubuntu onto its latest hardware specifications. “Ubuntu’s ongoing success on PCs, as well as the huge support it has gained for its mobile proposition provides the best opportunity to bring an alternative platform to market on our hardware,” Alberto Mendez, CEO, comments.

Mark Shuttleworth, founder of Canonical and Ubuntu, adds; “The mobile industry has long been looking for a viable alternative to those that reign today. Ubuntu puts the control back into the hands of our partners and presents an exciting platform for consumers, delivering an experience which departs from the tired app icon grid of Android and iOS and provides a fluid, content-rich experience for all.”

Carriers and major industry players that Canonical has engaged with have also shown their support for Ubuntu and an alternative operating system for the mobile market. To date, Ubuntu’s Carrier Advisory Group has 16 members including Vodafone, EE, T-Mobile USA, Three Group, Deutsche Telekom, Verizon, Telstra and Portugal Telecom. Canonical is also working with a breadth of ISV partners, including The Weather Channel, GrooveShark, Evernote and more, to bring the best applications and services to Ubuntu.

Portugal Telecom: “It is our commitment to keep working closely with Canonical to build a proposition for Ubuntu devices  that will deliver a fresh, new and exciting experience for our users,” says Pedro Leitão, Member of the Board of Portugal Telecom, responsible for the Consumer Segment.

Three Group: “Ubuntu is creating an innovative mobile web experience that brings more choice for customers, and opportunities for operators and OEMs who are keen to differentiate their devices.”

Telecom Italia: “We’ve been very active in helping shape Ubuntu for the Italian market by contributing to the Ubuntu Carrier Advisory Group for many months.”

Smart: “Ubuntu’s entry to the mobile phone market is definitely exciting. We see this as an interesting opportunity to help bring mobile innovations quicker to the market, lower access barriers and provide more choices in terms of apps and devices,” says Orlando B.Vea, chief wireless advisor at Smart. “We’re very keen to work with Ubuntu and the developer community in making this happen as it supports our goal to bring the mobile Internet to every Filipino.”

Smartfren (Indonesia): “We’ve been working closely with Canonical and the Carrier Advisory Group for several months, and look forward to being able to launch Ubuntu devices in the Indonesian market,” comments Richard Tan, deputy CEO.

Ends

About Canonical
Canonical is the company behind Ubuntu and the leading provider of services for Ubuntu deployments in the enterprise. With global teams of developers, support staff and engineering centres, Canonical is uniquely positioned to help partners and customers make the most of Ubuntu. Canonical is a privately held company.

Ubuntu is a free, open-source platform for client, server and cloud computing. It is the most widely used Linux on the top 1000 websites by traffic, the reference platform for OpenStack deployments, the most popular guest OS on public clouds, and ships on PCs from Dell, Lenovo, HP and other brands. Since its launch in 2004, it has become the preferred choice for open desktop and scale-out computing, from Fortune 500 companies to hardware makers, content providers, software developers and consumers.

About bq
bq is a company dedicated to consumer electronics, which designs and develops both software and hardware. Its main division is multimedia devices (e-readers, tablets and smartphones), a market in which it is the leader in Spain. Its innovative spirit had led it to operate in emerging fields such as educational robotics, the development of reading platforms and 3D printing. In this latter market, it designs and manufactures its own 3D printer, the bq Witbox, which is distributed worldwide. www.bq.com.

About Meizu
Established in 2003 and headquartered in Zhuhai, China, MEIZU designs and produces smartphones created to provide a simple, intuitive mobile experience for people whose time is expected to be simply spent in using their devices, instead of figuring out the way of using them.

MEIZU expanded into the smartphone market in 2008 and has been committed to developing high-end smartphones ever since. Based on a business philosophy and commitment to pursuing perfection and long-term development, MEIZU remains laser focused on developing innovative and user-friendly smartphones for consumers. With more than 1,000 employees and 600 retail stores, the company has built a global presence in Hong Kong, Israel, Russia and Ukraine. www.meizu.com

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David Planella

Ubuntu Core Apps Hack Days

Core Apps Hack days are an easy way for app developers to get started contributing to one of the most important and visible parts of Ubuntu, and learn and share knowledge with an exciting community of some of the best Open Source developers around. As core app developer Riccardo Padovani, puts it:

I started to contribute to Ubuntu Touch with a Core App Hack Day in July and I still have not stopped!

Driven by the success of previous editions, we’re thrilled to announce another week of Ubuntu Core Apps Hack Days starting tomorrow, Friday the 24th of January

The goals

In one month’s time, the Mobile World Congress will bring a unique opportunity to present the Ubuntu phone and tablet to some of the most influential names in the mobile industry. It is also an opportunity to showcase a truly free OS and the stunning work our community of core app developers (and many others!) have already achieved.

Thus we’d like to set the theme for these Hack Days to Sprinting to MWC, and use them to focus on convergence and finishing off the set of features agreed upon at the last Ubuntu Developer Summit (UDS).

The schedule

We’ll be running a week’s worth of Hack Days, online at the #ubuntu-app-devel IRC channel, from 9:00UTC to 21:00UTC, focusing on two apps a day:

Get involved

There are many ways to making core apps even more awesome! If you want to contribute, choose the one that best matches your interests or skills. The first thing I’d recommend would be to run the apps on a device to get a feel for how they work. If you don’t have a real device to test, a good alternative is to use the Ubuntu emulator.

Once you’re familiar with them, here’s how you can start your journey to becoming a core apps contributor:

  1. Join the #ubuntu-app-devel IRC channel and say hi! >
  2. Find something to work on or ask someone on the channel. Here are some examples to get started

To learn more about contributing, check out the Hack Days page >.

Looking forward to seeing the new faces in the core apps project!

The post The Ubuntu Core Apps Hack Days are back! appeared first on David Planella.

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David Planella

Human Touch-700px

It’s going to be one of the most exciting years in the history of Ubuntu. We’re seeing innovation and stunning work across the board, and a huge momentum and interest from OEMs and carriers to ship a phone with Ubuntu, with already a confirmed partner.

With our favourite OS expanding to yet another order of magnitude, every contribution is becoming even more important. And with phones shipping all over the globe, multilingual support and Ubuntu translators are going to be one of the keys to Ubuntu’s success.

In the same way you’ve helped us bring an excellent localized experience to the desktop throughout the years, we now need your help ensuring the phone reaches that level of excellence too. Once more, you can bring Ubuntu on phones to millions in their language.

To make it easier to focus on the most important parts, here’s a summary of the main Ubuntu components that can be translated in Launchpad, our collaborative translation tool.

And if you’re new to translating Ubuntu, you can also help! Check out our Translations Quickstart guide >

Unity and scopes

Unity is essentially Ubuntu’s UI, and version 8 is what is currently running on the phone and will ultimately run on all form factors once we achieve full convergence.

By translating Unity, the most visible user interface parts will appear in your language. Scopes are also part of Unity, and enable bringing content to users in a natural and organized way. The Click Update Manager is launched in the Applications scope when you install a new app.

Indicators

Indicators are another Unity technology that enables quick access to system settings that you access every day, such as networking, location, sound, etc., as well as the messaging menu. Translating indicators will localize their menus when you swipe from the top edge.

Core and system apps

You can think of core and system apps as being the same thing: a set the essential apps every user would expect preinstalled on their devices. Translating core apps, you’ll make it possible to have a richer localized experience with clock, camera, weather, calculator and more.

Testing translations

With the addition of multiple supported form factors, testing is important not only to ensure that translations are correct, but also that they fit in UI components of different widths. So please double-check that long texts fit in in the smaller factors such as the phone.

Translation testing on a running phone or on the emulator deserves an article of its own, so please stay tuned for the next update coming soon.

Happy translating!

Image: Human touch, by David Planella, under a CC BY-SA 2.0 license

The post Make Ubuntu speak your language appeared first on David Planella.

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Michael Hall

Convergent File ManagerConvergence is going to be a major theme for Ubuntu 14.04, not just at the OS and Unity 8 levels, but also for the apps that run on it. The Core Apps, those apps that were developed by the community and included by default in the last release, are no exception to this. We want to make sure they all converge neatly and usefully on both a tablet and on the desktop. So once again we are asking for community design input, this time to take the existing application interfaces and extend them to new form factors.

How to submit your designs

We have detailed the kind of features we want to see for each of the Core Apps on a Convergence wiki page. If you have a convergence design idea you would like to submit, send it as a file attachment or link to it online in an email to design@canonical.com along with any additional notes, descriptions, or user stories.  The design team will be reviewing the submitted designs live on their bi-weekly Design Clinics (Dec 4th and Dec 18th) at 1400 UTC.  But before you submit your ideas, keep reading to see what they should include.

Extend what’s there

We don’t want to add too many features this cycle, there’s going to be enough work to do just building the convergence into the app.  Use the existing features and designs as your starting point, and re-imagine those same features and designs on a tablet or desktop.  Design new features or modify existing ones when it makes the experience better on a different form factor, but remember that we want the user to experience it as the same application across the board, so try and keep the differences to a minimum.

Form follows function

There’s more to a good design than just a good looking UI, especially when designing convergence.  Make sure that you take the user’s activity into account, plan out how they will access the different features of the app, make sure it’s both intuitive and simple.  The more detail you put into this the more likely you are to discover possible problems with your designs, or come up with better solutions that you had originally intended.

Think outside the screen

There is more to convergence that just a different screen size, and your designs should take that into consideration.  While it’s important to make good use of the added space in the UI, think about how the user is going to interact with it.  You hold a tablet differently than you do a phone, so make sure your designs work well there.

On the desktop you have even more to think about, when the user has a keyboard and mouse, but likely not a touch screen, you want to make sure the interface isn’t cumbersome.  Think about how scrolling will be different too, while it’s easy to swipe both vertically and horizontally on a phone or tablet, you usually only have a vertical scroll wheel on a desktop mouse.  But, you also have more precise control over a mouse pointer than you do with a finger-tip, so your interface should take advantage of that too.

Resources available to you

Now that you know what’s needed, here are some resources to help you.  Once again we have our community Balsamiq account available to anybody who wants to use it to create mockups (email me if you need an account).  I have created a new project for Core Apps Convergence that you can use to add your designs.  You can then submit links to your designs to the Design Team’s email above.  The Design Team has also provided a detailed Design Guide for Ubuntu SDK apps, including a section on Responsive Layouts that give some suggested patterns for different form factors.  You can also choose to use any tools you are comfortable with, as long as they Design Team and community developers can view it.

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Michael Hall

Last month I announced a contest to win a new OPPO Find 5 by porting Ubuntu Touch to it.  Today I’m pleased to announce that we have a winner!

Below is a picture tour of what Ubuntu Touch running on the device, along with descriptions of what works and what doesn’t. If you’re impatient, you can find links to download the images and instructions for flashing them here.

First a disclaimer, these aren’t professional pictures.  They were taken with my Nexus 4, also running Ubuntu Touch, and the colors are slightly shifted horizontally for some reason.  I didn’t notice it until I had already gone through and taken 58 pictures and downloaded them to my laptop.  Apologies for that.  But you can still get a feel for it, so let’s carry on!

Edge Swiping

The touch screen and edge swiping worked perfectly, as was neatly demonstrated by going through the new introduction tour.

Dash & Launcher

The Dash also works exactly as expected.  This build has a low enough pixel/grid-unit, and high enough resolution, that it fits 4 icons per row, the same as you get on Asus Nexus 4. The icons on the Launcher felt a little small, but everything there worked perfectly too.

Indicators

The indicators were missing some functionality, which I assume is a result of Ubuntu Touch not working with all of the Find 5′s hardware.  Specifically the WiFi isn’t working, so you don’t see anything for it in the Network indicator, and the screen brightness slider was non-functional in the Battery indicator.  Sound, however, worked perfectly.

Apps

Not having WiFi limited the number of apps I could play with, but most of the ones I could try worked fine.  Sudoku and Dropping letters don’t work for some reason, but the Core Apps (except Weather, which requires network access) worked fine.

 

Hardware

As I already mentioned, WiFi doesn’t work on this build, nor does screen brightness.  The camera, however, is a different story. Both the front and back cameras worked, including the flash on the back.

Final Thoughts

While this build didn’t meet all the criteria I had initially set out, it did so much more than any other image I had received up until now that I am happy to call it the winner.  The developer who built it has also committed to continuing his porting work, and getting the remaining items working.  I hope that having this Find 5 will help him in that work, and so all Find 5 owners will have the chance to run Ubuntu Touch on their device.

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Michael Hall

Do you want a new OPPO Find 5?  Of course you do!  Well the awesome team at OPPO have given us a brand new Find 5 (x909 to be exact) for us to give you.  So here’s the deal, the first person to provide a working Ubuntu Touch image for this device gets to keep it.

Last weekend both Ubuntu and OPPO had booths at the first ever XDA Developers Conference in Miami.  While discussing both of our new products, the idea came up to hold a porting contest to get Ubuntu Touch running on the Find 5.  Jono announced the initial contest during his presentation on Saturday, with an initial challenge to have a winner claim the prize during the conference itself.  Despite having three separate developers build images and flash them onto the phone, none were able to boot into Ubuntu Touch.

So now we’re extending the contest and making it available to everybody!  To enter, you will need to send me an email containing links to the necessary files and detailed step-by-step direction for loading them on the phone.  I don’t have much experience with flashing ROMs, so treat me like a complete newbie when writing your instructions.  If your images don’t work, I will send you the output from adb logcat as well as any other information you request.  If your images do work, and meet the requirements below, I’ll be asking for a mailing address so I can send you your prize!

In order to win your phone, you need to get Ubuntu Touch running on the OPPO Find 5. Not just booting, but running, and is a way that makes it usable for other Find 5 owners.  So I’ve set out the following things that I will be checking for:

  • The phone boots into Ubuntu Touch (obviously)
  • I can launch multiple apps and switch between them
  • I can make phone calls (I have a SIM that works)
  • I can send and receive SMS
  • I can connect to Wifi, using WPA2
  • The screen goes to sleep when pressing the power button or after the set timeout period, and wakes up again when pressing the power button
  • I can play audio with the Music app
  • I can take pictures with the front and rear cameras

So, you want to take a crack at it?  Well the first step is to read the Ubuntu Touch Porting Guide.  Once you have an image you want me to try, send an email to mhall119@gmail.com with “OPPO” somewhere in the subject (just to help me out, I get a lot of email).  In that email include all of the steps necessary to download and install your image.  Again, be detailed, I’m a newb.  If you image meets the above requirements, I’ll put it in the mail to you!  After that, we can work on getting your image available for easy installation via our phablet-flash tool, so all the other OPPO Find 5 owners can try it too.

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