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Posts tagged with 'development'

pitti

I released umockdev 0.2.6. Most importantly, this now fully works on ARM platforms, as we want to use it to write tests for/on the Ubuntu phone. I tested it on my Nexus 7, and the tests also succeed on the ARM Ubuntu builder (which are Panda boards). Fixing this revealed some interesting issues in recorded ioctl traces (as they are platform specific in some cases due to different word length) as well as kernel bugs in the Tegra drivers.

This version also fixes compatibility with older automake versions again, so that the daily builds for raring should work again.

I also have a new gvfs test case ready to commit which uses umockdev (if available) to test functionality of the gphoto backend. But that needs the new UMockdevTestbed.clear() API in 0.2.6, so I was holding that back. I will land it soon in upstream git now.

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Jussi Pakkanen

The decision by Go to not provide exceptions has given rise to a renaissance of sorts to eliminate exceptions and go back to error codes. There are various reasons given, such as efficiency, simplicity and the fact that exceptions “suck”.

Let’s examine what exceptions really are through a simple example. Say we need to write code to download some XML, parse and validate it and then extract some piece of information. There are several different ways in which this can fail: network may be down, the server won’t respond, the XML is malformed and so on. Suppose then that we encounter an error. The call stack probably looks like this:

Func1 is the function that drives this functionality and Func7 is where the problem happens. In this particular case we don’t care about partial results. If we can’t do all steps, we just give up. The error propagation starts by Func7 returning an error code to Func6. Func6 detects this and returns an error to Func5. This keeps happening until Func1 gets the error and reports failure to its caller.

Should Func7 throw an exception, functions 6-2 would not need to do anything. The compiler takes care of everything, Func1 catches the exception and reports the error.

This very simple example tells us what exceptions really are: a reliable way of moving up the call stack multiple frames at a time.

It also tells us what their main feature is: they provide a way to centralise error handling in one place.

It should be noted that exceptions do not force centralised error handling. Any Function between 1 and 7 can catch any exception if that is deemed the best thing to do. The developer only needs to write code in those locations. In contrast to error codes require extra code at every single intermediate step. This might not seem so much in this particular case, after all there are only 6 functions to change. Unfortunately in reality things look like this:

That is, functions usually call several other functions to get their job done. This means that if the average call stack depth is N, the developer needs to write O(2^N) error handling stubs. They also need to be tested, which means writing tons of mock classes. If any single one of these checks is wrong or missing, the system has a latent bug.

Even worse, most error code handlers look roughly like this:

ec = do_something();
if(ec) {
  do_some_cleanup();
  return ec;
}

What this code actually does is replicate the behaviour of exceptions. The only difference is that the developer needs to write this anew every single time, which opens the door for bugs.

Design lesson to be learned

Usually when you design an API, there are two choices: either it can be very simple or feature rich. The latter usually takes more time for the API developer to get right but saves effort for its users. In the case of exceptions, it requires work in the compiler, linker and runtime. Depending on circumstances, either one of these may be a valid choice.

When choosing between these two it is often beneficial to step back and look at it from a wider perspective. If the simpler choice was taken, what would happen? If it seems that in most cases (say >80%) people would only use the simple approach to mimic the behaviour of the feature rich one, it is a pretty strong hint that you should provide the feature rich one (or maybe even both).

This problem can go the other way, too. If the framework only provides a very feature rich and complex api, which people then use to simulate the simpler approach. The price of good design is eternal vigilance.

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Marcin Juszkiewicz

When last time I was in Cambridge we had a discussion about ARM processors. Pawe? used term “ARMology” then. And with recent announcement of Cortex-A12 cpu core I thought that it may be a good idea to write a blog post about it.

Please note that my knowledge of ARM processors started in 2003 so I can make mistakes in everything older. Tried to understand articles about old times but sometimes they do not keep one version of story.

Ancient times

ARM1 got released in 1985 as CPU add-on to BBC Micro manufactured by Acorn Computers Ltd. as result of few years of research work. They wanted to have new processor to replace ageing 6502 used in BBC Micro and Acorn Electron and none of existing ones did not fit their requirements. Note that it was not market product but rather development tool made available for selected users.

But it was ARM2 which landed in new computers — Acorn Archimedes (1987 year). Had multiply instructions added so new version of instruction set was created: ARMv2. Just 8MHz clock but remember that it was first computer with new CPU…

Then ARM3 came — with cache controller integrated and 25MHz clock. ISA was bumped to ARMv2a due to SWP instruction added. And it was released in another Acorn computer: A5000. This was also used in Acorn A4 which was first ARM powered laptop (but term “ARM Powered” was created few years later). I hope that one day I will be able to play with all those old machines…

There was also ARM250 processor with ARMv2a instruction set like in ARM3 but no cache controller. But it is worth mentioning as it can be seen as first SoC due to ARM, MEMC, VIDC, IOC chips integrated in one piece of silicon. This allowed to create budget versions of computers.

ARM Ltd.

In 1990 Acorn, Apple and VLSI co-founded Advanced RISC Machines Ltd. company which took over research and development of ARM processors. Their business model was simple: “we work on cpu cores and other companies pay us license costs to make chips”.

Their first cpu was ARM60 with new instruction set: ARMv3. It had 32bit address space (compared to 26bit in older versions), was endian agnostic (so both big and little endian was possible) and there were other improvements.

Please note lack of ARM4 and ARM5 processors. I heard some rumours about that but will not repeat them here as some of them just do not fit when compared against facts.

ARM610 was powering Apple Newton PDA and first Acorn RiscPC machines where it was replaced by ARM710 (still ARMv3 instruction set but ~30% faster).

First licensees

You can create new processor cores but someone has to buy them and manufacture… In 1992 GEC Plessey and Sharp licensed ARM technology, next year added Cirrus Logic and Texas Instruments, then AKM (Asahi Kasei Microsystems) and Samsung joined in 1994 and then others…

From that list I recognize only Cirrus Logic (used their crazy EP93xx family), TI and Samsung as vendors of processors ;D

Thumb

One of next cpu cores was ARM7TDMI (Thumb+Debug+Multiplier+ICE) which added new instruction set: Thumb.

The Thumb instructions were not only to improve code density, but also to bring the power of the ARM into cheaper devices which may primarily only have a 16 bit datapath on the circuit board (for 32 bit paths are costlier). When in Thumb mode, the processor executes Thumb instructions. While most of these instructions directly map onto normal ARM instructions, the space saving is by reducing the number of options and possibilities available — for example, conditional execution is lost, only branches can be conditional. Fewer registers can be directly accessed in many instructions, etc. However, given all of this, good Thumb code can perform extremely well in a 16 bit world (as each instruction is a 16 bit entity and can be loaded directly).

ARM7TDMI landed nearly everywhere – MP3 players, cell phones, microwaves and any place where microcontroller could be used. I heard that few years ago half of ARM Ltd. income was from license costs of this cpu core…

ARM7

But ARM7 did not ended at ARM7TDMI… There was ARM7EJ-S core which used ARMv5TE instruction set and also ARM720T and ARM740T with ARMv4T. You can run Linux on Cirrus Logic CLPS711x/EP721x/EP731x ones ;)

According to ARM Ltd. page about ARM7 the ARM7 family is the world’s most widely used 32-bit embedded processor family, with more than 170 silicon licensees and over 10 Billion units shipped since its introduction in 1994.

ARM8

I heard that ARM8 is one of those things you should not ask ARM Ltd. people about. Nothing strange when you look at history…

ARM810 processor made use of ARMv4 instruction set and had 72MHz clock. At same time DEC released StrongARM with 200MHz clock… 1996 was definitively year of StrongARM.

In 2004 I bought my first Linux/ARM powered device: Sharp Zaurus SL-5500.

ARM9

Ah ARM9… this was huge family of processor cores…

ARM moved from a von Neumann architecture (Princeton architecture) to a Harvard architecture with separate instruction and data buses (and caches), significantly increasing its potential speed.

There were two different instruction sets used in this family: ARMv4T and ARMv5TE. Also some kind of Java support was added in the latter one but who knows how to use it — ARM keeps details of Jazelle behind doors which can be open only with huge amount of money.

ARMv4T

Here we have ARM9TDMI, ARM920T, ARM922T, ARM925T and ARM940T cores. I mostly saw 920T one in far too many chips.

My collection includes:

  • ep93xx from Cirrus Logic (with their sick VFP unit)
  • omap1510 from Texas Instruments
  • s3c2410 from Samsung (note that some s3c2xxx processors are ARMv5T)

ARMv5T

Note: by ARMv5T I mean every cpu never mind which extensions it has built-in (Enhanced DSP, Jazelle etc).

I consider this one to be most popular one (probably after ARM7TDMI). Countless companies had own processors based on those cores (mostly on ARM926EJ-S one). You can get them even in QFP form so hand soldering is possible. CPU frequency goes over 1GHz with Kirkwood cores from Marvell.

In my collection I have:

  • at91sam9263 from Atmel
  • pxa255 from Intel
  • st88n15 from ST Microelectronics

Had also at91sam9m10, Kirkwood based Sheevaplug and ixp425 based NSLU2 but they found new home.

ARM10

Another quiet moment in ARM history. ARM1020E, ARM1022E, ARM1026EJ-S cores existed but did not looked popular.

UPDATE: Conexant uses ARM10 core in their next generation DSL CPE systems such as bridge/routers, wireless DSL routers and DSL VoIP IADs.

ARM11

Released in 2002 as four new cores: ARM1136J, ARM1156T2, ARM1176JZ and ARM11 MPCore. Several improvements over ARM9 family including optional VFP unit. New instruction set: ARMv6 (and ARMv6K extensions). There was also Thumb2 support in arm1156 core (but I do not know did someone made chips with it). arm1176 core got TrustZone support.

I have:

  • omap2430 from Texas Instruments
  • i.mx35 from Freescale

Currently most popular chip with this family is BCM2835 GPU which got arm1136 cpu core on die because there was some space left and none of Cortex-A processor core fit there.

Cortex

New family of processor cores was announced in 2004 with Cortex-M3 as first cpu. There are three branches:

  • Aplication
  • Realtime
  • Microcontroller

All of them (with exception of Cortex-M0 which is ARMv6) use new instruction sets: ARMv7 and Thumb-2 (some from R/M lines are Thumb-2 only). Several cpu modules were announced (some with newer cores):

  • NEON for SIMD operations
  • VFP3 and VFP4
  • Jazelle RCT (aka ThumbEE).
  • LPAE for more then 4GB ram support (Cortex A7/12/15)
  • virtualization support (A7/12/15)
  • big.LITTLE
  • TrustZone

I will not cover R/M lines as did not played with them.

Cortex-A8

Announced in 2006 single core ARMv7a processor core. Released in chips by Texas Instruments, Samsung, Allwinner, Apple, Freescale, Rockchip and probably few others.

Has higher clocks than ARM11 cores and achieves roughly twice the instructions executed per clock cycle due to dual-issue superscalar design.

So far collected:

  • am3358 from Texas Instruments
  • i.mx515 from Freescale
  • omap3530 from Texas Instruments

Cortex-A9

First multiple core design in Cortex family. Allows up to 4 cores in one processor. Announced in 2007. Looks like most of companies which had previous cores licensed also this one but there were also new vendors.

There are also single core Cortex-A9 processors on a market.

I have products based on omap4430 from Texas Instruments and Tegra3 from NVidia.

Cortex-A5

Announced around the end of 2009 (I remember discussion about something new from ARM with someone at ELC/E). Up to 4 cores, mostly for use in all designs where ARM9 and ARM11 cores were used. In other words new low-end cpu with modern instruction set.

Cortex-A15

The fastest (so far) core in ARMv7a part of Cortex family. Up to 4 cores. Announced in 2010 and expanded ARM line with several new things:

  • 40-bit LPAE which extends address range to 1TB (but 32-bit per process)
  • VFPv4
  • Hardware virtualization support
  • TrustZone security extensions

I have Chromebook with Exynos5250 cpu and have to admit that it is best device for ARM software development. Fast, portable and hackable.

Cortex-A7

Announced in 2011. Younger brother of Cortex-A15 design. Slower but eats much less power.

Cortex-A12

Announced in 2013 as modern replacement for Cortex-A9 designs. Has everything from Cortex-A15/A7 and is ~40% faster than Cortex-A9 at same clock frequency. No chips on a market yet.

big.LITTLE

That’s interesting part which was announced in 2011. It is not new core but combination of them. Vendor can mix Cortex-A7/12/15 cores to have kind of dual-multicore processor which runs different cores for different needs. For example normal operation on A7 to save energy but go up for A15 when more processing power is needed. And amount of cores in each of them does not even have to match.

It is also possible to make use of all cores all together which may result in 8-core ARM processor scheduling tasks on different cpu cores.

There are few implementations already: ARM TC2 testing platform, HiSilicon K3V3, Samsung Exynos 5 Octa and Renesas Mobile MP6530 were announced. They differ in amount of cores but all (except TC2) use the same amount of A7/A15 cores.

ARMv8

In 2011 ARM announced new 64-bit architecture called AArch64. There will be two cores: Cortex-A53 and Cortex-A57 and big.LITTLE combination will be possible as well.

Lot of things got changed here. VFP and NEON are parts of standard. Lot of work went into making sure that all designs will not be so fragmented like 32-bit architecture is.

I worked on AArch64 bootstrapping in OpenEmbedded build system and did also porting of several applications.

Hope to see hardware in 2014 with possibility to play with it to check how it will play compared to current systems.

Other designs

ARM Ltd. is not the only company which releases new cpu cores. That’s due to fact that there are few types of license you can buy. Most vendors just buy licence for existing core and make use of it in their designs. But some companies (Intel, Marvell, Qualcomm, Microsoft, Apple, Faraday and others) paid for ‘architectural license’ which allows to design own cores.

XScale

Probably oldest one was StrongARM made by DEC, later sold to Intel where it was used as a base for XScale family with ARMv5TEJ instruction set. Later IWMMXT got added in PXA27x line.

In 2006 Intel sold whole ARM line to Marvell which released newer processor lines and later moved to own designs.

There were few lines in this family:

  • Application Processors (with the prefix PXA).
  • I/O Processors (with the prefix IOP)
  • Network Processors (with the prefix IXP)
  • Control Plane Processors (with the prefix IXC).
  • Consumer Electronics Processors (with the prefix CE).

One day I will undust my Sharp Zaurus c760 just to check how recent kernels work on PXA255 ;D

Marvell

Their Feroceon/PJ1/PJ4 cores were independent ARMv5TE implementations. Feroceon was Marvell’s own ARM9 compatible CPU in Kirkwood and others, while PJ1 was based on that and replaced XScale in later PXA chips. PJ4 is the ARMv7 compatible version used in all modern Marvell designs, both the embedded and the PXA side.

Qualcomm

Company known mostly from wireless networks (GSM/CDMA/3G) released first ARM based processors in 2007. First ones were based on ARM11 core (ARMv6 instruction set) and in next year also ARMv7a were available. Their high-end designs (Scorpion and Krait) are similar to Cortex family but have different performance. Company also has Cortex-A5 and A7 in low-end products.

Nexus 4 uses Snapdragon S4 Pro and I also have S4 Plus based Snapdragon development board.

Faraday

Faraday Technology Corporation released own processors which used ARMv4 instruction set (ARMv5TE in newer cores). They were FA510, FA526, FA626 for v4 and FA606TE, FA626TE, FMP626TE and FA726TE for v5te. Note that FMP626TE is dual core!

They also have license for Cortex-A5 and A9 cores.

Project Denver

Quoting Wikipedia article about Project Denver:

Project Denver is an ARM architecture CPU being designed by Nvidia, targeted at personal computers, servers, and supercomputers. The CPU package will include an Nvidia GPU on-chip.

The existence of Project Denver was revealed at the 2011 Consumer Electronics Show. In a March 4, 2011 Q&A article CEO Jen-Hsun Huang revealed that Project Denver is a five year 64-bit ARM architecture CPU development on which hundreds of engineers had already worked for three and half years and which also has 32-bit ARM architecture backward compatibility.

The Project Denver CPU may internally translate the ARM instructions to an internal instruction set, using firmware in the CPU.

X-Gene

AppliedMicro announced that they will release AArch64 processors based on own cores.

Final note

If you spotted any mistakes please write in comments and I will do my best to fix them. If you have something interesting to add also please do a comment.

I used several sources to collect data for this post. Wikipedia articles helped me with details about Acorn products and ARM listings. ARM infocenter provided other information. Dates were taken from Wikipedia or ARM Company Milestones page. Ancient times part based on The ARM Family and The history of the ARM CPU articles. The history of the ARM architecture was interesting and helpful as well.

Please do not copy this article without providing author information. Took me quite long time to finish it.

Changelog

8 June evening

Thanks to notes from Arnd Bergmann I did some changes:

  • added ARM7, Marvell, Faraday, Project Denver, X-Gene sections
  • fixed Cortex-A5 to be up to 4 cores instead of single.
  • mentioned Conexant in ARM10 section.
  • improved Qualcomm section to mention which cores are original ARM ones, which are modified.

David Alan Gilbert mentioned that ARM1 was not freely available on a market. Added note about it.


All rights reserved © Marcin Juszkiewicz
ARMology was originally posted on Marcin Juszkiewicz website

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Marcin Juszkiewicz

Yesterday I spent a bit of time reading a thread on Arch Linux ARM forum about their issues with Samsung ARM Chromebook. And found interesting information there.

Why Arch Linux ARM? Because they posted guide for replacing original U-Boot with normal one. I plan to make some modifications to my Chromebook (once it return from service as I want my speakers back) and this will be one of them (other will be serial ports).

If someone want to try this distribution then Craig Errington describes on his blog how to install XFCE. I did not used it and do not plan to but will check for tweaks and hints to get my Ubuntu experience better.

So if you play with running other distributions than ChromeOS on you Chromebook then check their forum — maybe you will find something useful as well.


All rights reserved © Marcin Juszkiewicz
Arch Linux ARM on Chromebook was originally posted on Marcin Juszkiewicz website

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Marcin Juszkiewicz

During ELCE in Barcelona I spoke with guys from Qualcomm about their new board, what it is etc. Some time later guys from Intrinsyc (manufacturer of board) contacted me with free coupon for it. I ordered board and received few days later. Played a bit then but my Linaro work occupied me so it went back to the box.

During Linaro Connect in Hong Kong I bought small mini-ITX case to have a way of storing Dragonboard in safe way under desk as I thought that it may be interesting machine for doing some ARM development. There is SATA, Ethernet, USB 2.0 on board so why not…

It came with Android 4.0.4 installed on on-board eMMC. I hope to replace it with Ubuntu or Debian one day. But first have to get kernel newer than 3.0 working on it.

Which may lead into usual problem — there is only vendor kernel for it as mainline lacks support for it. Probably kernel/msm repository from CodeAurora will be fine. Will see.

06.06.2013 - 1

A bit to big to be useful as FM radio but had to check it ;D


All rights reserved © Marcin Juszkiewicz
Booted my Dragonboard was originally posted on Marcin Juszkiewicz website

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Jussi Pakkanen

If you read discussions on the Internet about memory allocation (and who doesn’t, really), one surprising tidbit that always comes up is that in Linux, malloc never returns null because the kernel does a thing called memory overcommit. This is easy to verify with a simple test application.

#include<stdio.h>
#include<malloc.h>

int main(int argc, char **argv) {
  while(1) {
    char *x = malloc(1);
    if(!x) {
      printf("Malloc returned null.\n");
      return 0;
    }
    *x = 0;
  }
  return 1;
}

This app tries to malloc memory one byte at a time and writes to it. It keeps doing this until either malloc returns null or the process is killed by the OOM killer. When run, the latter happens. Thus we have now proved conclusively that malloc never returns null.

Or have we?

Let’s change the code a bit.

#include<stdio.h>
#include<malloc.h>

int main(int argc, char **argv) {
  long size=1;
  while(1) {
    char *x = malloc(size*1024);
    if(!x) {
      printf("Malloc returned null.\n");
      printf("Tried to alloc: %ldk.\n", size);
      return 0;
    }
    *x = 0;
    free(x);
    size++;
  }
  return 1;
}

In this application we try to allocate a block of ever increasing size. If the allocation is successful, we release the block before trying to allocate a bigger one. This program does receive a null pointer from malloc.

When run on a machine with 16 GB of memory, the program will fail once the allocation grows to roughly 14 GB. I don’t know the exact reason for this, but it may be that the kernel reserves some part of the address space for itself and trying to allocate a chunk bigger than all remaining memory fails.

Summarizing: malloc under Linux can either return null or not and the non-null pointer you get back is either valid or invalid and there is no way to tell which one it is.

Happy coding.

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Jussi Pakkanen

Let’s talk about revision control for a while. It’s great. Everyone uses it. People love the power and flexibility it provides.

However, if you read about happenings from over ten years ago or so, we find that the situation was quite different. Seasoned developers were against revision control. They would flat out refuse to use it and instead just put everything on a shared network drive or used something crazier, such as the revision control shingle.

Thankfully we as a society have gone forwards. Not using revision control is a firing offense. Most people would flat out refuse to accept a job that does not use revision control regardless of anything short of a few million euros in cash up front. Everyone accepts that revision control is the building block of quality. This is good.

It is unfortunate that this view is severely lacking in other aspects of software development. Let’s take as an example tests. There are actually people, in visible places, that publicly and vocally speak against writing tests. And for some reason we as a whole sort of accept that rather and not immediately flag that out as ridiculous nonsense.

A first example was told to me by a friend working on a quite complex piece of mathematical code. When he discovered that there were no tests at all measuring that it worked he was replied this: “If you are smart enough to be hired to work on this code, you are smart enough not to need tests.” I really wish this were an isolated incident, but in my heart I know that is not the case.

The second example is a posting made a while back by a well known open source developer. It had a blanket statement saying that test driven development is bad and harmful. The main point seemed to be a false dichotomy between good software with no tests and poor software with tests.

Even if testing is done, the implementation may be just a massive bucketful of fail. As an example, here you can read how people thought audio codecs should be tested.

As long as this kind of thinking is tolerated, no matter how esteemed a person says it, we are in the same place as medicine was during the age of bloodletting and leeches. This is why software is considered to be unreliable, buggy piece of garbage that costs hundreds of millions. And the only way out of it is a change of collective attitude. Unfortunately those often take quite a long time to happen, but a man can dream, can he not?

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pitti

Time for the first PyGObject release for GNOME 3.9.x! This release brings the performance optimizations (thanks to Daniel Drake), quite a lot of internal code cleanup, and various bug fixes.

Thanks to all contributors!

  • gtk-demo: Wrap description strings at 80 characters (Simon Feltman) (#698547)
  • gtk-demo: Use textwrap to reformat description for Gtk.TextView (Simon Feltman) (#698547)
  • gtk-demo: Use GtkSource.View for showing source code (Simon Feltman) (#698547)
  • Use correct class for GtkEditable’s get_selection_bounds() function (Mike Ruprecht) (#699096)
  • Test results of g_base_info_get_name for NULL (Simon Feltman) (#698829)
  • Remove g_type_init conditional call (Jose Rostagno) (#698763)
  • Update deps versions also in README (Jose Rostagno) (#698763)
  • Drop compat code for old python version (Jose Rostagno) (#698763)
  • Remove duplicate call to _gi.Repository.require() (Niklas Koep) (#698797)
  • Add ObjectInfo.get_class_struct() (Johan Dahlin) (#685218)
  • Change interpretation of NULL pointer field from None to 0 (Simon Feltman) (#698366)
  • Do not build tests until needed (Sobhan Mohammadpour) (#698444)
  • pygi-convert: Support toolbar styles (Kai Willadsen) (#698477)
  • pygi-convert: Support new-style constructors for Gio.File (Kai Willadsen) (#698477)
  • pygi-convert: Add some support for recent manager constructs (Kai Willadsen) (#698477)
  • pygi-convert: Check for double quote in require statement (Kai Willadsen) (#698477)
  • pygi-convert: Don’t transform arbitrary keysym imports (Kai Willadsen) (#698477)
  • Remove Python keyword escapement in Repository.find_by_name (Simon Feltman) (#697363)
  • Optimize signal lookup in gi repository (Daniel Drake) (#696143)
  • Optimize connection of Python-implemented signals (Daniel Drake) (#696143)
  • Consolidate signal connection code (Daniel Drake) (#696143)
  • Fix setting of struct property values (Daniel Drake)
  • Optimize property get/set when using GObject.props (Daniel Drake) (#696143)
  • configure.ac: Fix PYTHON_SO with Python3.3 (Christoph Reiter) (#696646)
  • Simplify registration of custom types (Daniel Drake) (#696143)
  • pygi-convert.sh: Add GStreamer rules (Christoph Reiter) (#697951)
  • pygi-convert: Add rule for TreeModelFlags (Jussi Kukkonen)
  • Unify interface struct to Python GI marshaling code (Simon Feltman) (#693405)
  • Unify Python interface struct to GI marshaling code (Simon Feltman) (#693405)
  • Unify Python float and double to GI marshaling code (Simon Feltman) (#693405)
  • Unify filename to Python GI marshaling code (Simon Feltman) (#693405)
  • Unify utf8 to Python GI marshaling code (Simon Feltman) (#693405)
  • Unify unichar to Python GI marshaling code (Simon Feltman) (#693405)
  • Unify Python unicode to filename GI marshaling code (Simon Feltman) (#693405)
  • Unify Python unicode to utf8 GI marshaling code (Simon Feltman) (#693405)
  • Unify Python unicode to unichar GI marshaling code (Simon Feltman) (#693405)
  • Fix enum and flags marshaling type assumptions (Simon Feltman)
  • Make AM_CHECK_PYTHON_LIBS not depend on AM_CHECK_PYTHON_HEADERS (Christoph Reiter) (#696648)
  • Use distutils.sysconfig to retrieve the python include path. (Christoph Reiter) (#696648)
  • Use g_strdup() consistently (Martin Pitt) (#696650)
  • Support PEP 3149 (ABI version tagged .so files) (Christoph Reiter) (#696646)
  • Fix stack corruption due to incorrect format for argument parser (Simon Feltman) (#696892)
  • Deprecate GLib and GObject threads_init (Simon Feltman) (#686914)
  • Drop support for Python 2.6 (Martin Pitt)
  • Remove static PollFD bindings (Martin Pitt) (#686795)
  • Drop test skipping due to too old g-i (Martin Pitt)
  • Bump glib and g-i dependencies (Martin Pitt)

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Marcin Juszkiewicz

As guys from/around Texas Instruments promised there is new Beaglebone Black on a market. Faster, cheaper, with video output and other extras. For me it looks like Raspberry/Pi killer done right.

What is on board?

There is a lot of goods:

  • 1GHz TI AM355x cpu with ARM Cortex-A8 core supporting ARMv7-a instruction set
  • PowerVR GPU with OpenGL ES support (closed source driver)
  • HDMI output (with audio)
  • 512MB ram
  • 2GB eMMC
  • 92 expansion pins
  • USB Host
  • USB device
  • Ethernet
  • microSD slot
  • user controlled LEDs
  • serial port header

And it still supports (most of) expansion boards from the original Beaglebone which can add extra functionality so possibilities are uncountable. All that for only 45$.

But why it is better?

  1. ARMv7-a cpu core. It means that you can run any Linux distribution on it. Think Ubuntu/armhf, Debian/armhf, Fedora/armhf. No need to reinvent a wheel (aka armhfv6 done for Raspbian distribution).

  2. No dependencies on closed source components. You can boot board and use it with what ever you want and still have control on all sources used. Sure, there are some binary blobs for OpenGL ES but if you do not need this then you are fine. Try to boot R/Pi without binary blobs…

  3. Texas Instruments level of support. Sure, we heard that they abandoned mobile market but Sitara line of processors is still in development, there are new CPUs and they provide documentation and source code for product. Also amount of work done in mainline kernel is not something to be ignored.

  4. Expansion headers. Compare 26 pins of R/Pi with 92 of Beaglebone… Then add capes to this.

So which one to choose?

Beaglebone Black of course ;D

As people on IRC told there are other cheap devices made in China with faster cpus and more memory. But for me Beaglebone is not ‘yet another ARM computer’ but rather ‘yet another microcontroller on ultra steroids’ and this is where the true power of this board resides.


All rights reserved © Marcin Juszkiewicz
Death to Raspberry/Pi — Beaglebone Black is on a market was originally posted on Marcin Juszkiewicz website

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Jussi Pakkanen

One of the grand Unix traditions is that source code is built directly inside the source tree. This is the simple approach, which has been used for decades. In fact, most people do not even consider doing something else, because this is the way things have always been done.

The alternative to an in-source build is, naturally, an out-of-source build. In this build type you create a fresh subdirectory and all files generated during the build (object files, binaries etc) are written in that directory. This very simple change brings about many advantages.

Multiple build directories with different setups

This is the main advantage of separate build directories. When developing you typically want to build and test the software under separate conditions. For most work you want to have a build that has debug symbols on and all optimizations disabled. For performance tests you want to have a build with both debug and optimizations on. You might want to compile the code with both GCC and Clang to test compatibility and get more warnings. You might want to run the code through any one of the many static analyzers available.

If you have an in-source build, then you need to nuke all build artifacts from the source tree, reconfigure the tree and then rebuild. You also need to return the old settings because you probably don’t want to run a static analyzer on your day-to-day development work, mostly because it is up to 10 times slower than a non-optimized build.

Separate build directories provide a nice solution to this problem. Since all their state is stored in a separate build directory, you can have as many build directories per one source directory as you want. They will not stomp on each other. You only need to configure your build directories once. When you want to build any specific configuration, you just run Make/Ninja/whatever in that subdirectory. Assuming your build system is good (i.e. not Autotools with AM_MAINTAINER_MODE hacks) this will always work.

No need to babysit generated files

If you look at the .bzrignore file of a common Autotools project, it typicaly has on the order of a dozen or so rules for files such as Makefiles, Makefile.ins, libtool files and all that stuff. If your build system generates .c source files which it then compiles, all those files need to be in the ignore file. You could also have a blanket rule of ‘*.c’ but that is dangerous if your source tree consists of handwritten C source. As files come and go, the ignore file needs to be updated constantly.

With build directories all this drudgery goes away. You only need to add build directory names to the ignore file and then you are set. All new source files will show up immediately as will stray files. There is no possibility of accidentally masking a file that should be checked in revision control. Things just work.

Easy clean

Want to get rid of a certain build configuration? Just delete the subdirectory it resides in. Done! There is no chance whatsoever that any state from said build setup remains in the source tree.

Separate partitions for source and build

This gets into very specific territory but may be useful sometimes. The build directory can be anywhere in the filesystem tree. It can even be on a different partition. This allows you to put the build directory on a faster drive or possibly even on ramdisk. Security conscious people might want to put the source tree on a read-only (optionally a non-execute) file system.

If the build tree is huge, deleting it can take a lot of time. If the build tree is in a BTRFS subvolume, deleting all of it becomes a constant time operation. This may be useful in continuous integration servers and the like.

Conclusion

Building in separate build directories brings about many advantages over building in-source. It might require some adjusting, though. One specific thing that you can’t do any more is cd into a random directory in your source tree and typing make to build only that subdirectory. This is mostly an issue with certain tools with poor build system integration that insist on running Make in-source. They should be fixed to work properly with out-of-source builds.

If you decide to give out-of-tree builds a try, there is one thing to note. You can’t have in-source and out-of-source builds in the same source tree at the same time (though you can have either of the two). They will interact with each other in counter-intuitive ways. The end result will be heisenbugs and tears, so just don’t do it. Most build systems will warn you if you try to have both at the same time. Building out-of-source may also break some applications, typically tests, that assume they are being run from within the source directory.

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Jussi Pakkanen

There has been gradual movement towards CMake in Canonical projects. I have inspected quite a lot of build setups written by many different people and certain antipatterns and inefficiencies seem to pop up again and again. Here is a list of the most common ones.

Clobbering CMAKE_CXX_FLAGS

Very often you see constructs such as these:

set(CMAKE_CXX_FLAGS "-Wall -pedantic -Wextra")

This seems to be correct, since this command is usually at the top of the top level CMakeLists.txt. The problem is that CMAKE_CXX_FLAGS may have content that comes from outside CMakeLists. As an example, the user might set values with the ccmake configuration tool. The construct above destroys those settings silently. The correct form of the command is this:

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra")

This preserves the old value.

Adding -g manually

People want to ensure that debugging information is on so they set this compiler flag manually. Often several times in different places around the source tree.

It should not be necessary to do this ever.

CMake has a concept of build identity. There are debug builds, which have debug info and no optimization. There are release builds which don’t have debug info but have optimization. There are relwithdebinfo builds which have both. There is also the default plain type which does not add any optimization or debug flags at all.

The correct way to enable debug is to specify that your build type is either debug or relwithdebinfo. CMake will then take care of adding the proper compiler flags for you. Specifying the build type is simple, just pass -DCMAKE_BUILD_TYPE=debug to CMake when you first invoke it. In day to day development work, that is what you want over 95% of the time so it might be worth it to create a shell alias just for that.

Using libraries without checking

This antipattern shows itself in constructs such as this:

target_link_libraries(myexe -lsomesystemlib)

CMake will pass the latter one to the compiler command line directly so it will link against the library. Most of the time. If the library does not exist, the end result is a cryptic linker error. The problem is worse still if the compiler in question does not understand the -l syntax for libraries (unfortunately those exist).

The solution is to use find_library and pass the result from that to target_link_libraries. This is a bit more work up front but will make the system more pleasant to use.

Adding header files to target lists

Suppose you have a declaration like this:

add_executable(myexe myexe.c myexe.h)

In this case myexe.h is entirely superfluous. It can just be dropped. The reason people put that in is probably because they think it is required to make CMake rebuild the target in case the header is changed. That is not necessary. CMake will use the dependency information from Gcc and add this dependency automatically.

The only exception to this rule is when you generate header files as part of your build. Then you should put them in the target file list so CMake knows to generate them before compiling the target.

Using add_dependencies

This one is simple. Say you have code such as this:

target_link_libraries(myexe mylibrary)
add_dependencies(myexe mylibrary)

The second line is unnecessary. CMake knows there is a dependency between the two just based on the first line. There is no need to say it again, so the second line can be deleted.

Add_dependencies is only required in certain rare and exceptional circumstances.

Invoking make

Sometimes people use custom build steps and as part of those invoke “make sometarget”. This is not very clean on many different levels. First of all, CMake has several different backends, such as Ninja, Eclipse, XCode and others which do not use Make to build. Thus the invocation will fail on those systems. Hardcoding make invocations in your build system prevents other people from using their preferred backends. This is unfortunate as multiple backends are one of the main strengths of CMake.

Second of all, you can invoke targets directly in CMake. Most custom commands have a DEPENDS option that can be used to invoke other targets. That is the preferred way of doing this as it works with all backends.

Assuming in-source builds

Unix developers have decades worth of muscle memory telling them to build their code in-source. This leaks into various place. As an example, test data file may be accessed assuming that the source is built in-tree and that the program is executed in the directory it resides in.

Out-of-source builds provide many benefits (which I’m not going into right now, it could fill its own article). Even if you personally don’t want to use them, many other people will. Making it possible is the polite thing to do.

Inline sed and shell pipelines

Some builds require file manipulation with sed or other such shell tricks. There’s nothing wrong with them as such. The problem comes from embedding them inside CMakeLists command invocations. They should instead be put into their own script files which are then called from CMake. This makes them more easily documentable and testable.

Invoking CMake multiple times

This last piece is not a coding antipattern but a usage antipattern. People seem to run the CMake binary over again after doing changes to their build systems. This is not necessary. For any given build directory, you only ever need to run the cmake binary once: when you first configure your project.

After the first configuration the only command you ever need to run is your build command (be it make or ninja). It will detect changes in the build system, automatically regenerate all necessary files and compile the end result. The user does not need to care. This behaviour is probably residue from being burned several times by Autotools’ maintainer mode. This is understandable, but in CMake this feature will just work.

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Daniel Holbach

The Ubuntu Developer Advisory Team has been in place for two or three release cycles already and it’s been a fun journey so far. We’ve got in touch with many many new contributors and old contributors as well. If you don’t know what this team does, here’s what our wiki page has to say:

We

  • Reach out to new contributors, thank them for their work and get feedback.
  • Reach out to people who might be ready to apply for upload rights and help them.
  • Reach out to contributors that went inactive and get feedback from them and offer help.

I personally found this very rewarding as I got to talk to many new contributors and see how they feel about Ubuntu Development.

You can help!

If the above sounds interesting to you and you enjoy engaging socially, if you have made a few experiences in Ubuntu Development and want to help out, please talk to me or comment below. It’d be great to have you on board!

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pitti

I just pushed out a new python-dbusmock release 0.6.

Calling a method on the mock now emits a MethodCalled signal on the org.freedesktop.DBus.Mock interface. In some cases this is easier to track than parsing the mock’s log or using GetMethodCalls. Thanks to Lars Uebernickel for this.

DBusMockObject.AddTemplate() and DBusTestCase.spawn_server_template() can now load local templates from your own project by specifying a path to a *.py file as template name. Thanks to Lucas De Marchi for this feature.

I also wrote a quite comprehensive template for systemd’s logind. It stubs out the power management functionality as well as user/seat/session objects, and is convincing enough for loginctl. Some bits like AttachDevice is missing, as this sounds unlikely to be required for D-BUS mock tests, but please let me know if you need anything else.

The mock processes now terminate automatically if their connected D-BUS goes down, as advertised in the documentation.

You can get the new tarball from Launchpad, and I uploaded it to Debian experimental now.

Enjoy!

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pitti

I just released a new PyGObject for GNOME 3.7.92. This fixes a couple of crashes and marshalling errors again, but most importantly got a change to automatically mute the PyGIDeprecationWarnings for stable versions. Please run pythonX.X with the -Wd option to still be able to see them.

We got through all our bugs that were milestoned for GNOME 3.8 and don’t want to or plan to introduce any major behavioural change at this point, so barring catastrophes this is what will be in GNOME 3.8.0.

Thanks to all contributors!

  • Fix stack smasher when marshaling enums as a vfunc return value (Simon Feltman) (#637832)
  • Change base class of PyGIDeprecationWarning based on minor version (Simon Feltman) (#696011)
  • autogen.sh: Source gnome-autogen to fix out of source builddir (Alban Browaeys) (#694889)
  • pygtkcompat: Make gdk.Window.get_geometry return tuple of 5 (Simon Feltman)
  • pygtkcompat: Initialize hint to zero in set_geometry_hints (Simon Feltman)
  • Remove incorrect bounds check with property helper flags (Simon Feltman)
  • Fix crash when setting property of type object to an incorrect type (Simon Feltman) (#695420)
  • Remove skipping of object property tests (Simon Feltman) (#695420)
  • Give more informative error when setting property to incorrect type (Simon Feltman) (#695420)

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pitti

I just found out that PyGObject 3.7.91 as released yesterday breaks GEdit plugins. I just pushed out 3.7.91.1 to unbreak this again, sorry about that!

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pitti

Many libraries build a GObject introspection repository (*.gir) these days which allows the library to be used from many scripting (Python, JavaScript, Perl, etc.) and other (e. g. Vala) languages without the need for manually writing bindings for each of those.

One issue that I hear surprisingly often is “there is zero documentation for those bindings”. Tools for building documentation out of a .gir have existed for a long time already, just far too many people seem to not know about them.

For example, to build Yelp XML documentation out of the libnotify bindings for Python:

  $ g-ir-doc-tool --language=Python -o /tmp/notify-doc /usr/share/gir-1.0/Notify-0.7.gir

Then you can call yelp /tmp/notify-doc to browse the documentation. You can of course also use the standard Mallard tools to convert them to HTML for sticking them on a website:

  $ cd /tmp/notify-doc
  $ yelp-build html .

Admittedly they are far from pretty, and there are still lots of refinements that should be done for the documentation itself (like adding language specific examples) and also for the generated result (prettification, dynamic search, and what not), but it’s certainly far from “nothign”, and a good start.

If you are interested in working on this, please show up in #introspection or discuss it on bugzilla, desktop-devel-list@, or the library specific lists/bug trackers.

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pitti

I just released a new PyGObject for GNOME 3.7.91. This brings some marshalling fixes, plugs tons of memory leaks, and now raises a Python DeprecationWarning when your code calls a method which is marked as deprecated in the typelib. Please note that Python hides them by default, so if you are interested in those you need to run python with the -Wd option.

Thanks to all contributors!

  • Fix many memory leaks (#675726, #693402, #691501, #510511, #672224, and several more which are detected by our test suite) (Martin Pitt)
  • Dot not clobber original Gdk/Gtk functions with overrides (Martin Pitt) (#686835)
  • Optimize GValue.get/set_value by setting GValue.g_type to a local (Simon Feltman) (#694857)
  • Run tests with G_SLICE=debug_blocks (Martin Pitt) (#691501)
  • Add override helper for stripping boolean returns (Martin Pitt) (#694431)
  • Drop obsolete pygobject_register_sinkfunc() declaration (Martin Pitt) (#639849)
  • Fix marshalling of C arrays with explicit length in signal arguments (Martin Pitt) (#662241)
  • Fix signedness, overflow checking, and 32 bit overflow of GFlags (Martin Pitt) (#693121)
  • gi/pygi-marshal-from-py.c: Fix build on Visual C++ (Chun-wei Fan) (#692856)
  • Raise DeprecationWarning on deprecated callables (Martin Pitt) (#665084)
  • pygtkcompat: Add Widget.window, scroll_to_mark, and window methods (Simon Feltman) (#694067)
  • pygtkcompat: Add Gtk.Window.set_geometry_hints which accepts keyword arguments (Simon Feltman) (#694067)
  • Ship pygobject.doap for autogen.sh (Martin Pitt) (#694591)
  • Fix crashes in various GObject signal handler functions (Simon Feltman) (#633927)
  • pygi-closure: Protect the GSList prepend with the GIL (Olivier Crête) (#684060)
  • generictreemodel: Fix bad default return type for get_column_type (Simon Feltman)

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beuno

There seems to be quite a bit of buzz around Yahoo! effectively laying off remote workers (making them choose to start going to an office or resign), and I've read different perspectives on the subject, for and against remote working.
Having worked at Canonical for over 4 years, and in open source projects for quite a bit longer than that, my knee-jerk reaction is that the folks crying out that remote working just isn't as productive as working in an office is pretty short-sighted.
Canonical has hundreds of employees working remotely, far more than working in an office, and it seems like we're generally a very productive company. We take on huge competitors who have ten times the amount of people working on any given project, and we put up a pretty good fight. So I can tell you remote working is full of awesome for both the company (productivity, get to choose from a huge pool of talent) and the employee (no commute, less distractions).
I also think that the fact that open source projects are taking over the world at an incredible pace is a pretty huge testament to just how great remote working can be. This is even an extreme case where people aren't even available on a regular schedule with much tighter and clearer shared goals.

 

All that said, there are several ways things can go wrong with remote working.

Thoughtlessly mixing remote and co-located teams. All-remote and all co-located tends to work out easier. Mixing these things without having a clear plan on how communication is going to work is most likely going to end up badly. The co-located team will tend to talk to each other in the hallways and not bring the people who are remote into the loop, mostly because of the extra cost of communication there. If making decisions in person is accepted, and there are no guidelines in place to document and open up the discussion to the full audience, then it's going to fail. Regardless of remote-or-not, documenting these things is good practice, it provides traceability and there's less room for people to go away with different interpretations.

Hiring remote workers that are not generally self-directed. I can't stress this point enough. Remote working isn't for everybody, you have to make sure the people who are working remotely are generally happy making decisions on their own on a daily basis, can push through problems without a lot of hand-holding and are good at flagging problems when they see one. These types of people are great to have on site as well, but in a remote situation this is a non-negotiable skill.

Unclear goals as a team or company. If what people are suppose to be doing isn't crystal clear to everybody involved remote working is going to be very messy. Strongly self-directed people are going to push forward with what they think is the right thing to do (based off of incomplete information), and people less strongly independent are going to be reading a lot of RSS feeds.

 

I also think there are some common sense arguments against remote working that are actually an argument in favor of it.

Slackers will slack harder when at home. So, if you're at home, who's going to know if you spent your morning watching TV or thinking about a really hard problem? When you're at the office, it's much easier to check up on what you're doing with your time. I think that if you have an employee that you need to check up on what he's doing with his time, you have a problem. The answer is not going to be to put him in an office and get him to learn how to alt-tab very quickly to an IDE when you walk by. You should be working with them to make sure their performance is adequate. If it's not, and you can't seem to find a way around it, fire him. Keeping him around and force-feeding work is a huge waste of time and money. Slackers are going to slack harder at home, use that to your advantage to get rid of people who aren't up to task or don't care anymore quicker.

Communication is more expensive. It is. It also forces people to learn how to communicate better, more concisely, and in a way that's generally documented. While you can easily have calls, in the end you need to email a list or some form of communication that reaches everybody. So there's a short-term cost for a long-term benefit. You may need that short-term benefit right now, in which case you bring people together for a week or two, spend some of that money you've saved on infrastructure, and push things forward.

 

So, in general I think having remote workers forces a company to have clearer, well-communicated goals, better documentation on decisions, hiring driven and self-directed people makes you think long and hard about your processes and opens up to hiring from a much larger pool of people (all over the world!). I think those are great things to have pressuring you consistently, and will make you a better company for it.
Like everything else, if you have remote workers and pretend they are the same as co-located it's going to fail.

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pitti

Hot on the heels of yesterday’s big 0.2 release, I pushed out umockdev 0.2.1 with a couple of bug fixes:

  • umockdev-wrapper: Use exec to avoid keeping the shell process around and make killing the subprogram from outside work properly.
  • Fix building with automake 1.12, thanks Peter Hutterer.
  • Support opening several netlink sockets (i. e. udev monitors) at the same time.
  • Fix building with older kernels which don’t have the EVIOCGMTSLOTS ioctl yet.

This fixes the “bind: address already in use” errors that were popping up in X.org and upower when running under umockdev, and finally gets us working packages for Ubuntu 12.04 LTS (in the daily-builds PPA).

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pitti

I just released umockdev 0.2.

The big new feature of this release is support for evdev ioctls. I. e. you can now record what e. g. X.org is doing to touchpads, touch screens, etc.:

  $ umockdev-record /dev/input/event15 > /tmp/touchpad.umockdev
  # umockdev-record -i /tmp/touchpad.ioctl /dev/input/event15 -- Xorg -logfile /dev/null

and load that back into a testbed with X.org using the dummy driver:

  cat <<EOF > xorg-dummy.conf
  Section "Device"
        Identifier "test"
        Driver "dummy"
  EndSection
  EOF

  $ umockdev-run -l /tmp/touchpad.umockdev -i /dev/input/event15=/tmp/touchpad.ioctl -- \
       Xorg -config xorg-dummy.conf -logfile /tmp/X.log :5

Then e. g. DISPLAY=:5 xinput will recognize the simulated device. Note that Xvfb won’t work as that does not use udev for device discovery, but only adds the XTest virtual devices and nothing else, so you need to use the real X.org with the dummy driver to run this as a normal user.

This enables easier debugging of new kinds of input devices, as well as writing tests for handling multiple touchscreens/monitors, integration tests of Wacom devices, and so on.

This release now also works with older automakes and Vala 0.16, so that you can use this from Ubuntu 12.04 LTS. The daily PPA now also has packages for that.

Attention: This version does not work any more with recorded ioctl files from version 0.1.

More detailled list of changes:

  • umockdev-run: Fix running of child program to keep stdin.
  • preload: Fix resolution of “/dev” and “/sys”
  • ioctl_tree: Fix endless loop when the first encountered ioctl was unknown
  • preload: Support opening a /dev node multiple times for ioctl emulation (issue #3)
  • Fix parallel build (issue #2)
  • Support xz compressed ioctl files in umockdev_testbed_load_ioctl().
  • Add example umockdev and ioctl files for a gphoto camera and an MTP capable mobile phone.
  • Fix building with automake 1.11.3 and Vala 0.16.
  • Generalize ioctl recording and emulation for ioctls with simple structs, i. e. no pointer fields. This makes it much easier to add more ioctls in the future.
  • Store return values of ioctls in records, as they are not always 0 (like EVIOCGBIT)
  • Add support for ioctl ranges (like EVIOCGABS) and ioctls with variable length (like EVIOCGBIT).
  • Add all reading evdev ioctls, for recording and mocking input devices like touch pads, touch screens, or keyboards. (issue #1)

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