Build speed: now with measurements

There have been several posts in this blog about compile speed. However most have been about theory. This time it’s all about measurements.

I took the source code of Scribus, which is a largeish C++ application and looked at how much faster I could make it compile. There are three different configurations to test. The first one is building with default settings out of the box. The second one is about changes that can be done without changing any source code, meaning building with the Ninja backend instead of Make and using Gold instead of ld. The third configuration adds precompiled headers to the second configuration.

The measurements turned out to have lots of variance, which I could not really nail down. However it seemed to affect all configurations in the same way at the same time so the results should be comparable. All tests were run on a 4 core laptop with 4 GB of ram. Make was run with ‘-j 6′ as that is the default value of Ninja.

Default:    11-12 minutes
Ninja+Gold: ~9 minutes
PCH:        7 minutes

We can see that a bit of work the compile time can be cut almost in half. Enabling PCH does not require changing any existing source files (though you’ll get slightly better performance if you do). All in all it takes less than 100 lines of CMake code to enable precompiled headers, and half of that is duplicating some functionality that CMake should be exposing already. For further info, see this bug.

Is it upstream? Can I try it? Will it work on my project?

The patch is not upstreamed, because it is not yet clean enough. However you can check out most of it in this merge request to Unity. In Unity’s case the speedup was roughly 40%, though only one library build time was measured. The total build time impact is probably less.

Note that if you can’t just grab the code and expect magic speedups. You have to select which headers to precompile and so on.

Finally, for a well tuned code base, precompiled headers should only give around 10-20% speed boost. If you get more, it probably means that you have an #include maze in your header files. You should probably get that fixed sooner rather than later.